OpenGL VS gloss

Compare OpenGL vs gloss and see what are their differences.


Haskell bindings to OpenGL (by haskell-opengl)


Painless 2D vector graphics, animations and simulations. (by benl23x5)
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OpenGL gloss
0 3
139 363
0.0% -
0.0 3.0
over 1 year ago 5 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of OpenGL. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of gloss. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-07.

What are some alternatives?

When comparing OpenGL and gloss you can also consider the following projects:

X11 - A Haskell binding to the X11 graphics library.

matplotlib - Haskell bindings for Python's Matplotlib

nanovg - NanoVG Haskell bindings

diagrams-cairo - Cairo backend for diagrams

GLUT - Haskell bindings to GLUT

brick - A declarative Unix terminal UI library written in Haskell

reanimate - Haskell library for building declarative animations based on SVG graphics

Rasterific - A drawing engine in Haskell

imagemagick - haskell imagemagick bindings

pcf-font - PCF font parsing and rendering library.

rhythm-game-tutorial - Create a rhythm game with Haskell!