react-native-skia
bgfx
react-native-skia | bgfx | |
---|---|---|
24 | 71 | |
6,436 | 14,323 | |
3.1% | - | |
9.7 | 9.3 | |
6 days ago | 3 days ago | |
TypeScript | C++ | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-native-skia
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WebKit Switching to Skia for 2D Graphics Rendering
It works wonderfully well for my react native app, see https://shopify.github.io/react-native-skia/ for details!
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Going down the rabbit hole of the canvas
I stopped further tracking of the source code. As an end of this blog post, I would like to share my finding of the React Native Skia which brings the Skia Graphics Library to React Native. You can get more information from a Shopify Engineering blog Getting Started with React Native Skia. Hope it helps, see you next post.
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React Native in Next.JS for Hybrid Web/Mobile Monorepo: Should I give up? ($250 Bounty)
This is the latest version of the issue (haven't had much luck getting support from the Skia team throughout this), I'm happy to get on a call to show you further if you have any experience with dealing with these monorepos or Skia for web. The moment we run a successful Next.js build I'll paypal you $250 on the spot.
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Looking for articles about react-native-skia
The docs for react-native-skia docs seem spare and the only linked tutorials are in video form. Can anyone recommend any good written resources?
- React native for Linux app development in 2023
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React Native is Multi Threaded
By using libraries like Reanimated, React Native MMKV, and React Native Skia, you leverage the native thread. However, I know there are developers building amazing things who think outside the box. I'm always thrilled when I read engineering blogs from companies like Netflix, Meta, and Shopify. They create solutions beyond the limits.
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Revolutionizing Data with React Native ECharts 1.1: Now More Interactive!
@wuba/react-native-echarts, An awesome charting library for React Native, built upon Apache ECharts and leveraging react-native-svg and react-native-skia. Offers significantly better performance compared to WebView-based solutions. If you want to learn more about the project's design principles, you can click here.
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How can I draw custom vector graphics in ReactNative (equivalent to Flutter CustomPaint) ?
There's also React Native Skia.
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Is this impossible to re-create in React Native?
yes this can be achieved using react-native-skia. Check it out link:https://shopify.github.io/react-native-skia/
- Graphs and Charts in React Native
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
react-native-reanimated - React Native's Animated library reimplemented
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
perfect-freehand - Draw perfect pressure-sensitive freehand lines.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
rn-perfect-sketch-canvas - Perfect pressure-sensitive drawing for both iOS and Android.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
yoga - Yoga is an embeddable layout engine targeting web standards.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
react-native - A framework for building native applications using React
sokol - minimal cross-platform standalone C headers
react-native-svg - SVG library for React Native, React Native Web, and plain React web projects. [Moved to: https://github.com/software-mansion/react-native-svg]
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2