rcedit
OpenRCT2
rcedit | OpenRCT2 | |
---|---|---|
7 | 206 | |
1,570 | 12,981 | |
2.7% | 1.3% | |
6.3 | 9.9 | |
14 days ago | 4 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rcedit
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RCEdit doesn't exist
You need to install here : https://github.com/electron/rcedit/releases
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Should Rcedit be a problem i should be worrying about?
You can get a copy from GitHub.
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What do you most dislike in Godot?
The PE executable format isn't easy to deal with. To modify PE data, Godot currently calls an external program called rcedit which is no longer maintained.
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Sumneko lua-language-server not loading bee.file system following upgrade.
Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/bee.lua' Submodule '3rd/love-api' (https://github.com/love2d-community/love-api) registered for path '3rd/love-api' Submodule '3rd/lovr-api' (https://github.com/bjornbytes/lovr-docs) registered for path '3rd/lovr-api' Submodule '3rd/lpeglabel' (https://github.com/sqmedeiros/lpeglabel) registered for path '3rd/lpeglabel' Submodule '3rd/luamake' (https://github.com/actboy168/luamake) registered for path '3rd/luamake' Submodule '3rd/rcedit' (https://github.com/electron/rcedit) registered for path '3rd/rcedit' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/bee.lua'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/love-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lovr-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lpeglabel'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/rcedit'... Submodule path '3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/love-api': checked out 'fa88219b16b652cccee983aa08dcf706e1b5f0e6' Submodule path '3rd/lovr-api': checked out '92d3742eb6c3f4999a0c575984c82a75652e2b74' Submodule path '3rd/lpeglabel': checked out 'ed183860289664af0f3727307653c9bf2bccdc80' Submodule path '3rd/luamake': checked out '94a91fd465d8c86a5341069ceef1018d9035b5aa' Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/luamake/3rd/bee.lua' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake/3rd/bee.lua'... Submodule path '3rd/luamake/3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/rcedit': checked out 'b807b34a644c86c0b0d89c7f073967e79202731a' ❯
- I can't change the application icon for Windows.
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Can't Add Custom Icon To My Godot Project
You might need to add rcedit to the Editor Settings
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Exporting project executable small icons not changing
I think you'll need to make an .ico with the icon sizes packed in and then add that to your Windows export settings. And make sure you have rcedit loaded in the Editor settings
OpenRCT2
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Lessons from Open-Source Game Projects
OpenRCT2 - Roller Coster Tycoon 2 clone. C++, SDL2, OpenGL
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Installing/Getting to work on Android, help.
It's been awhile, but I had to open the config INI file that stores the file locations and populate it so it knew where to look for the rct2 files in order to get it to work. Instructions are under the "original files" section under "Potential Problems" here: https://github.com/OpenRCT2/OpenRCT2/wiki/Android
- OpenRCT2 Update 0.4.6 Released
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Android Games on PC
Open Rollercoaster Tycoon is free and cross platform https://github.com/OpenRCT2/OpenRCT2 (been having fun going back to play older simulation games)
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Best tycoon games where I could sink a good amount of hours?
OpenRCT2, Gear City.
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Deep diving into mechanics
Or dive into the code yourself here: https://github.com/OpenRCT2/OpenRCT2
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Resources/tutorials for implementing “peeps” (a la Rollercoaster Tycoon)?
openrct2 is an open source reimplementation of rollercoaster tycoon 2. might be worth studying how they did it to get some ideas.
- Any way to get Rollercoaster Tycoon Classic on Fold4?
- RCT 1 Not Going Into Fullscreen
- OpenRCT2 v0.4.5 is Out
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
OpenLoco - An open source re-implementation of Chris Sawyer's Locomotion
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenRGB - Open source RGB lighting control that doesn't depend on manufacturer software. Supports Windows, Linux, MacOS. Mirror of https://gitlab.com/CalcProgrammer1/OpenRGB. Releases can be found on GitLab.
bee.lua - Lua runtime and toolset
cathook - Training Software for the game Team Fortress 2
godoticon - Godot Icon creator and replacer
spelunky-psp - Spelunky remake for Sony PSP.
luamake
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
cuberite - A lightweight, fast and extensible game server for Minecraft
evdevhook - libevdev based DSU/cemuhook joystick server