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InfluxDB
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Ever since I started working with Godot I'd really want to animate multiple nodes that share the same property with the same AnimationPlayer track. This would be very useful for animated characters consisting of multiple sprites for example. Proposal
The PE executable format isn't easy to deal with. To modify PE data, Godot currently calls an external program called rcedit which is no longer maintained.
TMM started working on a C library to make dealing with the PE format easier, but they're busy with other things currently.
It's coming eventually