VR Rendering Issue, Help Appreciated

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • I'm having an issue with the VR renderer, I think this is it ( Vulkan: Spotlights parented to XRControllers have a blocky look · Issue #60680 · godotengine/godot · GitHub ). Basically, Decals, Spotlights, and OmniLights have a Quantized look to their edges, you can see this at around 1:40 in my video(https://youtu.be/mlP0DESF8Uw), also Bullet Decals are only visible when really close (PC on an Nvidia 3080). The last comment by 'luzader' on GitHub issue 60680 may be the what's wrong (I originally thought it was a stereo depth buffer precision thing). Is there a fix coming for this in an upcoming release? If not, any help, or pointing me in the right direction to fix it myself, would be appreciated. Thanks (btw how good is Godot right? Unity took me ages to figure out VR)

  • obs-studio

    OBS Studio - Free and open source software for live streaming and screen recording

  • Hello Ted, I can't help you with your shadow issue but I wanted to mention that the open-source OBS Studio can make high-quality screen recordings without a watermark

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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