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I'm having an issue with the VR renderer, I think this is it ( Vulkan: Spotlights parented to XRControllers have a blocky look · Issue #60680 · godotengine/godot · GitHub ). Basically, Decals, Spotlights, and OmniLights have a Quantized look to their edges, you can see this at around 1:40 in my video(https://youtu.be/mlP0DESF8Uw), also Bullet Decals are only visible when really close (PC on an Nvidia 3080). The last comment by 'luzader' on GitHub issue 60680 may be the what's wrong (I originally thought it was a stereo depth buffer precision thing). Is there a fix coming for this in an upcoming release? If not, any help, or pointing me in the right direction to fix it myself, would be appreciated. Thanks (btw how good is Godot right? Unity took me ages to figure out VR)
Hello Ted, I can't help you with your shadow issue but I wanted to mention that the open-source OBS Studio can make high-quality screen recordings without a watermark