rcedit
Command line tool to edit resources of exe (by electron)
godoticon
Godot Icon creator and replacer (by pkowal1982)
rcedit | godoticon | |
---|---|---|
7 | 8 | |
1,558 | 85 | |
1.7% | - | |
6.3 | 0.0 | |
1 day ago | about 1 year ago | |
C++ | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rcedit
Posts with mentions or reviews of rcedit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-29.
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RCEdit doesn't exist
You need to install here : https://github.com/electron/rcedit/releases
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Should Rcedit be a problem i should be worrying about?
You can get a copy from GitHub.
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What do you most dislike in Godot?
The PE executable format isn't easy to deal with. To modify PE data, Godot currently calls an external program called rcedit which is no longer maintained.
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Sumneko lua-language-server not loading bee.file system following upgrade.
Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/bee.lua' Submodule '3rd/love-api' (https://github.com/love2d-community/love-api) registered for path '3rd/love-api' Submodule '3rd/lovr-api' (https://github.com/bjornbytes/lovr-docs) registered for path '3rd/lovr-api' Submodule '3rd/lpeglabel' (https://github.com/sqmedeiros/lpeglabel) registered for path '3rd/lpeglabel' Submodule '3rd/luamake' (https://github.com/actboy168/luamake) registered for path '3rd/luamake' Submodule '3rd/rcedit' (https://github.com/electron/rcedit) registered for path '3rd/rcedit' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/bee.lua'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/love-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lovr-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lpeglabel'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/rcedit'... Submodule path '3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/love-api': checked out 'fa88219b16b652cccee983aa08dcf706e1b5f0e6' Submodule path '3rd/lovr-api': checked out '92d3742eb6c3f4999a0c575984c82a75652e2b74' Submodule path '3rd/lpeglabel': checked out 'ed183860289664af0f3727307653c9bf2bccdc80' Submodule path '3rd/luamake': checked out '94a91fd465d8c86a5341069ceef1018d9035b5aa' Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/luamake/3rd/bee.lua' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake/3rd/bee.lua'... Submodule path '3rd/luamake/3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/rcedit': checked out 'b807b34a644c86c0b0d89c7f073967e79202731a' ❯
- I can't change the application icon for Windows.
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Can't Add Custom Icon To My Godot Project
You might need to add rcedit to the Editor Settings
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Exporting project executable small icons not changing
I think you'll need to make an .ico with the icon sizes packed in and then add that to your Windows export settings. And make sure you have rcedit loaded in the Editor settings
godoticon
Posts with mentions or reviews of godoticon.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-05.
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Reasons NOT to switch to Godot 4 yet
Godot Icon tool stopped working as it was decided by core developers that fixing some rcedit bug is more important than Linux users convenience. :)
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Say goodbye to rcedit
Script version for automated builds
Using rcedit to change Windows icon of your exported project is a pain in the ass, especially when you're developing on Linux. As my PR to master was accepted and backported to 3.5, now you can use simple script for Windows icon replacement. It should work with projects exported with Godot 4 alpha 5 and Godot 3.5 beta 3. Script can be found here on GitHub. Please give it a try and let me know if it works for you or you have any problems using it or reading documentation.
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RCEdit doesn't exist
or with the Godot Icon Script
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how do I make the icon I made for my game appear on the file explorer?
If you have some knowledge of command line you can try this solution: https://github.com/pkowal1982/godoticon
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How do I use the godot Icon tool?
I was reading up about how to change your game icon in godot, and came across this tool (https://github.com/pkowal1982/godoticon). I have no Idea how to use it, can someone tell me how?
- How to Use Godot Icon?
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How to change game icon when exporting?
If you're using 3.5 or 4.0 there's a simple script which will change the icon for you: https://github.com/pkowal1982/godoticon No external tools needed and works on every operating system.
What are some alternatives?
When comparing rcedit and godoticon you can also consider the following projects:
godot-proposals - Godot Improvement Proposals (GIPs)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
bee.lua - Lua runtime and toolset
luamake
cuberite - A lightweight, fast and extensible game server for Minecraft
lua-language-server - A language server that offers Lua language support - programmed in Lua
Clementine - :tangerine: Clementine Music Player
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
ppelib - Portable library for manipulating PE (Portable Executable) files
lpeglabel - An extension of LPeg that supports labeled failures