rcedit
cuberite
rcedit | cuberite | |
---|---|---|
7 | 7 | |
1,558 | 4,871 | |
1.7% | 1.0% | |
6.3 | 7.0 | |
1 day ago | 3 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rcedit
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RCEdit doesn't exist
You need to install here : https://github.com/electron/rcedit/releases
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Should Rcedit be a problem i should be worrying about?
You can get a copy from GitHub.
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What do you most dislike in Godot?
The PE executable format isn't easy to deal with. To modify PE data, Godot currently calls an external program called rcedit which is no longer maintained.
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Sumneko lua-language-server not loading bee.file system following upgrade.
Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/bee.lua' Submodule '3rd/love-api' (https://github.com/love2d-community/love-api) registered for path '3rd/love-api' Submodule '3rd/lovr-api' (https://github.com/bjornbytes/lovr-docs) registered for path '3rd/lovr-api' Submodule '3rd/lpeglabel' (https://github.com/sqmedeiros/lpeglabel) registered for path '3rd/lpeglabel' Submodule '3rd/luamake' (https://github.com/actboy168/luamake) registered for path '3rd/luamake' Submodule '3rd/rcedit' (https://github.com/electron/rcedit) registered for path '3rd/rcedit' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/bee.lua'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/love-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lovr-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lpeglabel'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/rcedit'... Submodule path '3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/love-api': checked out 'fa88219b16b652cccee983aa08dcf706e1b5f0e6' Submodule path '3rd/lovr-api': checked out '92d3742eb6c3f4999a0c575984c82a75652e2b74' Submodule path '3rd/lpeglabel': checked out 'ed183860289664af0f3727307653c9bf2bccdc80' Submodule path '3rd/luamake': checked out '94a91fd465d8c86a5341069ceef1018d9035b5aa' Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/luamake/3rd/bee.lua' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake/3rd/bee.lua'... Submodule path '3rd/luamake/3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/rcedit': checked out 'b807b34a644c86c0b0d89c7f073967e79202731a' ❯
- I can't change the application icon for Windows.
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Can't Add Custom Icon To My Godot Project
You might need to add rcedit to the Editor Settings
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Exporting project executable small icons not changing
I think you'll need to make an .ico with the icon sizes packed in and then add that to your Windows export settings. And make sure you have rcedit loaded in the Editor settings
cuberite
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Minectaft server on an ESP32
You might be able to port a C/C++ implementation to Arduino or another language with a good ESP compiler, but that's going to be a lot of effort, and the biggest challenge you're going to face isn't RAM, it's disk space--Minecraft worlds can be GB in size, so you'll need to pair your microcontroller with, say, an SD card reader and then adapt a whole disk IO system
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Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
Shout out for Cuberite as an alternative Minecraft server project that desperately needs more volunteers
https://github.com/cuberite/cuberite
"Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU"
Cuberite has been demoed running on old ARM Android phones and hosting multiple players off it at once. Its performance absolutely annihilates the Java based 'vanilla' server
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What’s your ideal 1.20 update?
so basically Cuberite but more officially and with a rewritten client as well
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Building a custom minecraft server
Some have started doing this already, like Cuberite and McPy.
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Pi 4 running multiple applications at once
For minecraft server I guess it is worth trying this out: https://github.com/cuberite/cuberite
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Leafish, a work-in-progress open-source alternative Minecraft client written in Rust
For the server you should look into Cuberite, same thing but for the server and written in C++.
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Is it possible to write a Minecraft server in a language OTHER than Java?
There were a bunch of attempts in the past. Cuberite is still actively maintained but I have never tried them: https://github.com/cuberite/cuberite
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
Godot - Godot Engine – Multi-platform 2D and 3D game engine
bedrock-viz - Minecraft Bedrock Edition World Visualization & Reporting Tool with Web App
bee.lua - Lua runtime and toolset
LeviLamina - A lightweight, modular and versatile plugin loader for Minecraft Bedrock Server BDS, formerly known as LiteLoaderBDS
godoticon - Godot Icon creator and replacer
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
luamake
GXCraft - A Minecraft Classic clone for the Wii
lua-language-server - A language server that offers Lua language support - programmed in Lua
FarManager - File and Archive Manager