rcedit
Command line tool to edit resources of exe (by electron)
lua-language-server
A language server that offers Lua language support - programmed in Lua (by LuaLS)
rcedit | lua-language-server | |
---|---|---|
7 | 79 | |
1,558 | 3,011 | |
1.7% | 1.8% | |
6.3 | 9.4 | |
1 day ago | 4 days ago | |
C++ | Lua | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rcedit
Posts with mentions or reviews of rcedit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-29.
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RCEdit doesn't exist
You need to install here : https://github.com/electron/rcedit/releases
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Should Rcedit be a problem i should be worrying about?
You can get a copy from GitHub.
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What do you most dislike in Godot?
The PE executable format isn't easy to deal with. To modify PE data, Godot currently calls an external program called rcedit which is no longer maintained.
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Sumneko lua-language-server not loading bee.file system following upgrade.
Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/bee.lua' Submodule '3rd/love-api' (https://github.com/love2d-community/love-api) registered for path '3rd/love-api' Submodule '3rd/lovr-api' (https://github.com/bjornbytes/lovr-docs) registered for path '3rd/lovr-api' Submodule '3rd/lpeglabel' (https://github.com/sqmedeiros/lpeglabel) registered for path '3rd/lpeglabel' Submodule '3rd/luamake' (https://github.com/actboy168/luamake) registered for path '3rd/luamake' Submodule '3rd/rcedit' (https://github.com/electron/rcedit) registered for path '3rd/rcedit' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/bee.lua'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/love-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lovr-api'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/lpeglabel'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake'... Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/rcedit'... Submodule path '3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/love-api': checked out 'fa88219b16b652cccee983aa08dcf706e1b5f0e6' Submodule path '3rd/lovr-api': checked out '92d3742eb6c3f4999a0c575984c82a75652e2b74' Submodule path '3rd/lpeglabel': checked out 'ed183860289664af0f3727307653c9bf2bccdc80' Submodule path '3rd/luamake': checked out '94a91fd465d8c86a5341069ceef1018d9035b5aa' Submodule '3rd/bee.lua' (https://github.com/actboy168/bee.lua) registered for path '3rd/luamake/3rd/bee.lua' Cloning into '/home/ec2-user/github-repos/lua-language-server/3rd/luamake/3rd/bee.lua'... Submodule path '3rd/luamake/3rd/bee.lua': checked out '2ea871bfaa2ecf1be94d610048980f05e44782cf' Submodule path '3rd/rcedit': checked out 'b807b34a644c86c0b0d89c7f073967e79202731a' ❯
- I can't change the application icon for Windows.
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Can't Add Custom Icon To My Godot Project
You might need to add rcedit to the Editor Settings
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Exporting project executable small icons not changing
I think you'll need to make an .ico with the icon sizes packed in and then add that to your Windows export settings. And make sure you have rcedit loaded in the Editor settings
lua-language-server
Posts with mentions or reviews of lua-language-server.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-01.
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Some questions about code formatting with lsp-zero and mason
Check the documentation of lua_ls
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Beginner question: is there any coding standard for documenting Lua functions or tables emulating OOP?
You can use LLS extension for VSCode. Documentation: https://github.com/LuaLS/lua-language-server/wiki/Annotations
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Lua: The Little Language That Could
There's lua-language-server which works with types defined in definition files and/or annotations in comments.
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Documentation Comment highlighting with TreeSitter
Lastly, neovim now supports semantic token highlighting which uses semantic tokens from LSP servers to provide even better, language specific highlighting. Some LSP servers support semantic tokens for doc comments. The lua language server is a good example. Unfortunately, if you're using a language like C or C++, the language servers do not provide semantic tokens for comments because doxygen style comments are not specific to those languages so you might be out of luck for semantic token highlighting.
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This little thing bugs me: in lua LSP popup content, the closing paren is always highlighted red
I think it is because the language server send a different type for the first line: https://github.com/LuaLS/lua-language-server/blob/eeffd1462b892fda5d01282acf840ba0e154e467/script/core/hover/label.lua (might be one of the other files here, not label)
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How to add lua-language-server to $PATH
And I was reading this installation guide and after "./bin/lua-language-server " I get this in terminal
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New to lua
Not sure about typescript but there is a jsdoc equivalent: https://github.com/LuaLS/lua-language-server/wiki/Annotations
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How complex can I make games in Lua?
Lua with lua-language-server and annotated types is a much nicer experience.
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mini.nvim - release of version 0.8.0
For it to be language-aware (like provide suggestions for module/table/class methods/fields) you also need language server (like lua_ls for Lua). But even without it you should see suggestions from fallback method. If you don't, then 'mini.completion' is not installed and/or activated.
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PSA: Changes to the mason.nvim registry
I also want to thank current & past GitHub sponsors who help finance costs associated with the plugin. I regularly pay the surplus forward to other devs whose tooling I heavily rely on (huge shout-out to sumneko for working on the Lua language server, without it a plugin of the complexity of mason.nvim would be impossible, go sponsor them here).
What are some alternatives?
When comparing rcedit and lua-language-server you can also consider the following projects:
godot-proposals - Godot Improvement Proposals (GIPs)
lua-lsp - A Lua language server
Godot - Godot Engine – Multi-platform 2D and 3D game engine
luacheck - A tool for linting and static analysis of Lua code.
bee.lua - Lua runtime and toolset
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
godoticon - Godot Icon creator and replacer
lsp-mode - Emacs client/library for the Language Server Protocol
luamake
lsp-zero.nvim - A starting point to setup some lsp related features in neovim.
cuberite - A lightweight, fast and extensible game server for Minecraft
nvim-cmp - A completion plugin for neovim coded in Lua.
rcedit vs godot-proposals
lua-language-server vs lua-lsp
rcedit vs Godot
lua-language-server vs luacheck
rcedit vs bee.lua
lua-language-server vs coc.nvim
rcedit vs godoticon
lua-language-server vs lsp-mode
rcedit vs luamake
lua-language-server vs lsp-zero.nvim
rcedit vs cuberite
lua-language-server vs nvim-cmp