rbfx VS gridia

Compare rbfx vs gridia and see what are their differences.

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rbfx gridia
22 3
736 9
2.9% -
9.6 0.0
6 days ago over 1 year ago
C++ TypeScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rbfx

Posts with mentions or reviews of rbfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-03.

gridia

Posts with mentions or reviews of gridia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • We Burned Down Players’ Houses in Ultima Online
    6 projects | news.ycombinator.com | 3 Oct 2022
    I've been working on this sort of game for awhile now. Never too seriously, though that will change in 2023. Hardly worth sharing at this point, but I will anyway.

    https://hoten.cc/gridia/play/

    I need to seriously think about what I want out of this game (more of a mmo game engine), but "UO-like" is definitely top of mind.

  • Show HN: Hathora – Multiplayer Game Development Made Easy
    10 projects | news.ycombinator.com | 23 Feb 2022
    When making the netcode for my web game, I highly valued TypeScript support so to get it by default, I defined the message types in TypeScript so they could be used directly[1]. I see that this framework defines its messages in .yml and converts it to types (stored in a folder kept out of source control).

    I'm not sure which way is best, but it is very nice to have the feature support of `.d.ts` files when creating complex message types, as opposed to needing to learn a new thing. Clearly if this is going to be a cross-platform (not just web) framework then using TypeScript as the source-of-truth makes far less sense.

    Anyway, very impressed with the binary format/delta encoding feature! That's been something that I know I _should_ do but am putting off until I see signs of sending raw JSON being problematic.

    [1] https://github.com/connorjclark/gridia/blob/master/src/proto...

  • GUI heavy games - what are my options
    8 projects | /r/gamedev | 30 Apr 2021
    - All my Preact code is in this folder: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/ - Most complex one: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/admin-window.tsx - CSS: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/styles/main.css

What are some alternatives?

When comparing rbfx and gridia you can also consider the following projects:

urho3d - Game engine

quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.

RmlUi - RmlUi - The HTML/CSS User Interface library evolved

builder - Multiplayer game framework

raylib - A simple and easy-to-use library to enjoy videogames programming

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).

SFML - Simple and Fast Multimedia Library