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Gridia Alternatives
Similar projects and alternatives to gridia
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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webview
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
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nuklear
A single-header ANSI C immediate mode cross-platform GUI library (by Immediate-Mode-UI)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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rbfx
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
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quilkin
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
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matchbox
Painless peer-to-peer WebRTC networking for rust wasm (and native!) (by johanhelsing)
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geckos.io
🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io
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UOX3
Ultima Offline eXperiment 3 - the original open source Ultima Online server emulator - v0.99.6
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RPI-Engine
A freely available text-based RPG server derived from an older version of the Shadows of Isildur source code.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
gridia reviews and mentions
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We Burned Down Players’ Houses in Ultima Online
I've been working on this sort of game for awhile now. Never too seriously, though that will change in 2023. Hardly worth sharing at this point, but I will anyway.
I need to seriously think about what I want out of this game (more of a mmo game engine), but "UO-like" is definitely top of mind.
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Show HN: Hathora – Multiplayer Game Development Made Easy
When making the netcode for my web game, I highly valued TypeScript support so to get it by default, I defined the message types in TypeScript so they could be used directly[1]. I see that this framework defines its messages in .yml and converts it to types (stored in a folder kept out of source control).
I'm not sure which way is best, but it is very nice to have the feature support of `.d.ts` files when creating complex message types, as opposed to needing to learn a new thing. Clearly if this is going to be a cross-platform (not just web) framework then using TypeScript as the source-of-truth makes far less sense.
Anyway, very impressed with the binary format/delta encoding feature! That's been something that I know I _should_ do but am putting off until I see signs of sending raw JSON being problematic.
[1] https://github.com/connorjclark/gridia/blob/master/src/proto...
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GUI heavy games - what are my options
- All my Preact code is in this folder: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/ - Most complex one: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/admin-window.tsx - CSS: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/styles/main.css
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A note from our sponsor - WorkOS
workos.com | 18 Apr 2024
Stats
The primary programming language of gridia is TypeScript.