gridia
webview
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gridia
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We Burned Down Players’ Houses in Ultima Online
I've been working on this sort of game for awhile now. Never too seriously, though that will change in 2023. Hardly worth sharing at this point, but I will anyway.
https://hoten.cc/gridia/play/
I need to seriously think about what I want out of this game (more of a mmo game engine), but "UO-like" is definitely top of mind.
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Show HN: Hathora – Multiplayer Game Development Made Easy
When making the netcode for my web game, I highly valued TypeScript support so to get it by default, I defined the message types in TypeScript so they could be used directly[1]. I see that this framework defines its messages in .yml and converts it to types (stored in a folder kept out of source control).
I'm not sure which way is best, but it is very nice to have the feature support of `.d.ts` files when creating complex message types, as opposed to needing to learn a new thing. Clearly if this is going to be a cross-platform (not just web) framework then using TypeScript as the source-of-truth makes far less sense.
Anyway, very impressed with the binary format/delta encoding feature! That's been something that I know I _should_ do but am putting off until I see signs of sending raw JSON being problematic.
[1] https://github.com/connorjclark/gridia/blob/master/src/proto...
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GUI heavy games - what are my options
- All my Preact code is in this folder: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/ - Most complex one: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/admin-window.tsx - CSS: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/styles/main.css
webview
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Why Bloat Is Still Software's Biggest Vulnerability
You can create the webview using each platforms native GUI toolkit and setup JS communication yourself OR you can use a lightweight library that does it for [1] (search its README for language "bindings").
[1] https://github.com/webview/webview
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Ask HN: Do we still need Electron?
Each platform has it's own webview control available as a shared library installed with the OS.
MacOS has WKWebKit based on WebKit.
Windows has WebView2 based on Edge/Chromium.
Linux has webkit2gtk based on WebKit.
Tools like Tauri use a simple cross-platform single-header abstraction called webview.h[1].
Electron no longer allows Node.js to be called from renderer processes, all communication with Node.js is done via IPC.
In this case, why do we still need Electron? Why does it have to be tied to V8/Node.js?
The fact that Chromium Embedded Framework exists and is third-party makes me think that Chromium wasn't designed for being embedded, and Electron is filling that gap.
This is elucidated here further here https://trac.webkit.org/wiki/WebKit2:
> it's difficult to reuse their work...if another WebKit-based application or another port wanted to do multiprocess based on Chromium WebKit, it would be necessary to reinvent or cut & paste a great deal of code.
It makes me think that perhaps WebKit was the better choice for embedding. The fact that Node used V8 made Chromium the choice, and that Node being called from the renderer was the original way of working. Maybe because WebKit didn't have a build for Windows was an issue too...
But now that we have Bun, perhaps it's time that WebKit becomes that browser target of choice for desktop apps on macOS.
Unless WebView2 for macOS arrives, which would have a more sane cross-platform story. WebView2 has a very large feature-set though which make take a while to implement for macOS.
[1]: https://github.com/webview/webview/blob/master/webview.h
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Nui C++ User Interface Library
Nui could base on this in theory. Nui uses https://github.com/webview/webview under the hood, which provides browser windows for linux, windows or mac. Nui adds some cmake to make the "in-browser" and "main-process" part appear seemless, as well adding a DSEL for the "in-browser" view part.
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[Golang] Recommandation de bibliothèque d'interface utilisateur légère
WebView 7k
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Did you hear about using a web browser as GUI using C99?
You mean something like this?
- Desktop apps with golang
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Neutralinojs – Build lightweight cross-platform desktop apps with JavaScript
Golang can compile to windows statically, and on Windows those bindings are using the MSWebView2 API (aka Microsoft Edge webview).
I know that you can also compile the webview.cc into a dll specifically, and link against that. But I'd never done with Visual C++ because I am cross-compiling from Linux to Windows.
The README of the webview/webview project refers to the WebView2 SDK on NuGet, however [1]
[1] https://github.com/webview/webview#windows-preparation
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The Quest for the Ultimate GUI Framework
The author shrugs off web tech (maybe because of electron bloat?) but you can avoid the bloat by using each platforms native web browser control. There are even cross-platform libraries that make creating the native control and cross-communication simple. These applications would be architecturally similar to Win32 apps using and communicating with a XAML Island, but the advantage of web tech is it's an open standard and WPF/WinUI is not.
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(Hayami.app) A tile-based mini browser. You can pin webpages and files on a screen together. Not for deep reading but for having a quick look at the latest information at any time.
For example, you could use a native webview (Edge WebView2 for Windows and WebKit for MacOS/Linux), which uses much less RAM than Electron.
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Should web developers learn Flutter instead of React Native/Electron for mobile/desktop apps?
From a more established company with more guaranteed long-term support than the web frameworks that solve the above problems (like Tauri and Webview)
What are some alternatives?
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
fyne - Cross platform GUI toolkit in Go inspired by Material Design
builder - Multiplayer game framework
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
Lorca - Build cross-platform modern desktop apps in Go + HTML5
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
raylib - A simple and easy-to-use library to enjoy videogames programming
wry - Cross-platform WebView library in Rust for Tauri.