gridia VS rbfx

Compare gridia vs rbfx and see what are their differences.

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gridia rbfx
3 22
9 736
- 2.9%
0.0 9.6
over 1 year ago 7 days ago
TypeScript C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gridia

Posts with mentions or reviews of gridia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • We Burned Down Players’ Houses in Ultima Online
    6 projects | news.ycombinator.com | 3 Oct 2022
    I've been working on this sort of game for awhile now. Never too seriously, though that will change in 2023. Hardly worth sharing at this point, but I will anyway.

    https://hoten.cc/gridia/play/

    I need to seriously think about what I want out of this game (more of a mmo game engine), but "UO-like" is definitely top of mind.

  • Show HN: Hathora – Multiplayer Game Development Made Easy
    10 projects | news.ycombinator.com | 23 Feb 2022
    When making the netcode for my web game, I highly valued TypeScript support so to get it by default, I defined the message types in TypeScript so they could be used directly[1]. I see that this framework defines its messages in .yml and converts it to types (stored in a folder kept out of source control).

    I'm not sure which way is best, but it is very nice to have the feature support of `.d.ts` files when creating complex message types, as opposed to needing to learn a new thing. Clearly if this is going to be a cross-platform (not just web) framework then using TypeScript as the source-of-truth makes far less sense.

    Anyway, very impressed with the binary format/delta encoding feature! That's been something that I know I _should_ do but am putting off until I see signs of sending raw JSON being problematic.

    [1] https://github.com/connorjclark/gridia/blob/master/src/proto...

  • GUI heavy games - what are my options
    8 projects | /r/gamedev | 30 Apr 2021
    - All my Preact code is in this folder: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/ - Most complex one: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/admin-window.tsx - CSS: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/styles/main.css

rbfx

Posts with mentions or reviews of rbfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-03.

What are some alternatives?

When comparing gridia and rbfx you can also consider the following projects:

quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.

urho3d - Game engine

builder - Multiplayer game framework

RmlUi - RmlUi - The HTML/CSS User Interface library evolved

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)

raylib - A simple and easy-to-use library to enjoy videogames programming

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

SFML - Simple and Fast Multimedia Library