qskinny
imgui
qskinny | imgui | |
---|---|---|
5 | 351 | |
1,288 | 55,870 | |
- | - | |
9.5 | 9.7 | |
8 days ago | 2 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qskinny
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Current Issues with the Qt Project – From the Outside Looking In
That's exactly what we are doing with QSkinny: https://github.com/uwerat/qskinny, we have been using it for a customer project for years now...
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Am I the only one miss C++ application GUI that is so much snappier and responsive than todays GUI framework such as Electron or others using python, JS etc?
Not really, or at least, not fully. The roadmap for Qt 6 somewhat vaguely intends to have a C++ API for Qt Quick Controls (now there is, but very limited and private with no compatibility, and ugly to use). I think they are seeing that QSkinny can take some market from them.
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Modern/Flat/Material UI using QT Widgets
C++ qt quick: https://github.com/uwerat/qskinny
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
Do you think that an approach like QSkinny would work for you? I've not used it myself in practice (just running the examples, and looking at the code), but the idea of it is that it uses Qt Quick as a backend (so I guess in Qt 6 it would use OpenGL/Vulkan/Metal/etc as needed without you having to do the abstraction), and IIRC it uses some of the private APIs that Qt Quick Controls use as well for the C++ side. QSkinny doesn't require to use QML though (should be optional, but I think C++ is preferred/more tested). It has been said also that during the Qt 6 timeline, there might be a C++ public API for Qt Quick Controls.
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Qt 5.15.3 Open Source released (1 year after it being commercial only)
It kind of is (with a 3rd party library). Or you can use the private API (which I would not recommend). A public C++ API for Qt Quick Controls is planned as well, but I'm not very optimistic on the time frame.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
phantomstyle - Cross-platform QStyle for traditionalists
wxWidgets - Cross-Platform C++ GUI Library
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Librum - The Librum client application
NanoGUI - Minimalistic GUI library for OpenGL
vgc - Next-Gen Graphic Design and 2D Animation
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
lib_ui - GUI controls library.
CEGUI