qskinny
vgc
qskinny | vgc | |
---|---|---|
5 | 14 | |
1,288 | 292 | |
- | 1.7% | |
9.5 | 9.6 | |
8 days ago | 5 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qskinny
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Current Issues with the Qt Project – From the Outside Looking In
That's exactly what we are doing with QSkinny: https://github.com/uwerat/qskinny, we have been using it for a customer project for years now...
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Am I the only one miss C++ application GUI that is so much snappier and responsive than todays GUI framework such as Electron or others using python, JS etc?
Not really, or at least, not fully. The roadmap for Qt 6 somewhat vaguely intends to have a C++ API for Qt Quick Controls (now there is, but very limited and private with no compatibility, and ugly to use). I think they are seeing that QSkinny can take some market from them.
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Modern/Flat/Material UI using QT Widgets
C++ qt quick: https://github.com/uwerat/qskinny
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
Do you think that an approach like QSkinny would work for you? I've not used it myself in practice (just running the examples, and looking at the code), but the idea of it is that it uses Qt Quick as a backend (so I guess in Qt 6 it would use OpenGL/Vulkan/Metal/etc as needed without you having to do the abstraction), and IIRC it uses some of the private APIs that Qt Quick Controls use as well for the C++ side. QSkinny doesn't require to use QML though (should be optional, but I think C++ is preferred/more tested). It has been said also that during the Qt 6 timeline, there might be a C++ public API for Qt Quick Controls.
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Qt 5.15.3 Open Source released (1 year after it being commercial only)
It kind of is (with a 3rd party library). Or you can use the private API (which I would not recommend). A public C++ API for Qt Quick Controls is planned as well, but I'm not very optimistic on the time frame.
vgc
- How to create an embeddable python for multiple platforms
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
I've detailed some of the rationale here: https://github.com/vgc/vgc/issues/200
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Any good kickstarters for open source stuff I should check out?
What's really cool is that VGC Illustration is fully free as in freedom (as in free speech, not price) software, and the creator is trying out the Ardour style funding model where you pay to obtain the compiled binaries, while the code is fully open source available in this GitHub repository. I like this funding model and encourage others to support it.
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I'm coding a new vector app (like Adobe Illustrator) with cool features, and you guys loved it! I'm now asking for your help on Kickstarter to be able to turn the prototype into a full-pledged app that will make your life easier. Check it out for more info or download the free prototype. Thanks!
Oh, this is a super interesting feature request, thanks, I never thought of that! I added the request to GitHub to not forget: https://github.com/vgc/vgc/issues/565
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges — Now on Kickstarter!
Yes, it is open source, under the Apache 2.0 License. The source code for the prototype VPaint is here: https://github.com/dalboris/vpaint and the source code for VGC Illustration is here: https://github.com/vgc/vgc
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges. Any thought?
The prototype is using Qt's QColor, which I believe is underlying a 16-bit integer per channel. The new re-implementation VGC Illustration is actually using 64-bit float per channel, I'm not kidding: https://github.com/vgc/vgc/blob/master/libs/vgc/core/color.h . It's probably a little overkill, so I may tone it down to 32-bit float per channel if I notice performance issues, but yes, basically I'll have your needs covered :-P
What are some alternatives?
phantomstyle - Cross-platform QStyle for traditionalists
olive - Free open-source non-linear video editor
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
vpaint - Experimental vector graphics and 2D animation editor
Librum - The Librum client application
pocketpy - Open Source Python Interpreter in 1 File for Game Scripting
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Cryptomatte - Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
OpenColorIO - A color management framework for visual effects and animation.
lib_ui - GUI controls library.