vgc
phantomstyle
vgc | phantomstyle | |
---|---|---|
14 | 1 | |
292 | 287 | |
1.7% | - | |
9.6 | 1.8 | |
7 days ago | almost 3 years ago | |
C++ | C++ | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vgc
- How to create an embeddable python for multiple platforms
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
I've detailed some of the rationale here: https://github.com/vgc/vgc/issues/200
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Any good kickstarters for open source stuff I should check out?
What's really cool is that VGC Illustration is fully free as in freedom (as in free speech, not price) software, and the creator is trying out the Ardour style funding model where you pay to obtain the compiled binaries, while the code is fully open source available in this GitHub repository. I like this funding model and encourage others to support it.
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I'm coding a new vector app (like Adobe Illustrator) with cool features, and you guys loved it! I'm now asking for your help on Kickstarter to be able to turn the prototype into a full-pledged app that will make your life easier. Check it out for more info or download the free prototype. Thanks!
Oh, this is a super interesting feature request, thanks, I never thought of that! I added the request to GitHub to not forget: https://github.com/vgc/vgc/issues/565
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges — Now on Kickstarter!
Yes, it is open source, under the Apache 2.0 License. The source code for the prototype VPaint is here: https://github.com/dalboris/vpaint and the source code for VGC Illustration is here: https://github.com/vgc/vgc
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I'm an indie dev and I've built a vector graphics tool where your paths/shapes can have shared edges. Any thought?
The prototype is using Qt's QColor, which I believe is underlying a 16-bit integer per channel. The new re-implementation VGC Illustration is actually using 64-bit float per channel, I'm not kidding: https://github.com/vgc/vgc/blob/master/libs/vgc/core/color.h . It's probably a little overkill, so I may tone it down to 32-bit float per channel if I notice performance issues, but yes, basically I'll have your needs covered :-P
phantomstyle
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
Yes but the better way is through Qt styles. I used https://github.com/randrew/phantomstyle + some custom changes + a custom palette : https://github.com/ossia/score/blob/233932c99139d11b4d90fc497bc14005985cb8aa/src/app/Application.cpp#L189
What are some alternatives?
olive - Free open-source non-linear video editor
qskinny - A lightweight framework on top of the Qt scene graph and only few classes from Qt/Quick. It is usable from C++ and/or QML.
vpaint - Experimental vector graphics and 2D animation editor
mangareader - Qt manga reader for local files.
pocketpy - Open Source Python Interpreter in 1 File for Game Scripting
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
Cryptomatte - Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification
quentier - Cross-platform desktop Evernote client
OpenColorIO - A color management framework for visual effects and animation.
score - ossia score, an interactive sequencer for the intermedia arts
nodegui - A library for building cross-platform native desktop applications with Node.js and CSS 🚀. React NodeGui : https://react.nodegui.org and Vue NodeGui: https://vue.nodegui.org