qskinny
Avalonia
qskinny | Avalonia | |
---|---|---|
5 | 254 | |
1,288 | 23,749 | |
- | 1.3% | |
9.5 | 9.9 | |
8 days ago | 5 days ago | |
C++ | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qskinny
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Current Issues with the Qt Project – From the Outside Looking In
That's exactly what we are doing with QSkinny: https://github.com/uwerat/qskinny, we have been using it for a customer project for years now...
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Am I the only one miss C++ application GUI that is so much snappier and responsive than todays GUI framework such as Electron or others using python, JS etc?
Not really, or at least, not fully. The roadmap for Qt 6 somewhat vaguely intends to have a C++ API for Qt Quick Controls (now there is, but very limited and private with no compatibility, and ugly to use). I think they are seeing that QSkinny can take some market from them.
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Modern/Flat/Material UI using QT Widgets
C++ qt quick: https://github.com/uwerat/qskinny
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High performance pixel perfect applications. Qt vs wxWidgets vs GTK+
Do you think that an approach like QSkinny would work for you? I've not used it myself in practice (just running the examples, and looking at the code), but the idea of it is that it uses Qt Quick as a backend (so I guess in Qt 6 it would use OpenGL/Vulkan/Metal/etc as needed without you having to do the abstraction), and IIRC it uses some of the private APIs that Qt Quick Controls use as well for the C++ side. QSkinny doesn't require to use QML though (should be optional, but I think C++ is preferred/more tested). It has been said also that during the Qt 6 timeline, there might be a C++ public API for Qt Quick Controls.
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Qt 5.15.3 Open Source released (1 year after it being commercial only)
It kind of is (with a 3rd party library). Or you can use the private API (which I would not recommend). A public C++ API for Qt Quick Controls is planned as well, but I'm not very optimistic on the time frame.
Avalonia
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Industrial Controller? Windows or Linux?
You might also want to look at AvaloniaUI[0] for a cross platform .NET GUI library. It is similar to WPF but much nicer to work with.
[0] https://github.com/AvaloniaUI/Avalonia
- Avalonia – Farewell to the .NET Foundation
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AvaloniaUI: Create Multi-Platform Apps with .NET
Production user here. There's no money gotchas. They're above reproach. In fact, I've received considerable free support from their devs on GitHub Issues [1].
The Avalonia business model is based on selling XPF, which runs WPF (Windows-only) apps on other platforms. That's very interesting to big corps with existing codebases.
See my comment [2]
[1] https://github.com/AvaloniaUI/Avalonia/issues
[2] https://news.ycombinator.com/item?id=39246988#39249128
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.NET on Linux: What a Contrast
Yes, but the portable GUI frameworks by Microsoft themselves are generally not very good, and they tend to be abandoned after a couple of years.
Avalonia is developed outside of the Microsoft corporate madness and seems to be slowly becoming the defacto cross-platform framework because it is expected to last a bit longer than a manager's attention span: https://avaloniaui.net/
- Too many Mac apps are being built with Electron
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Ask HN: Do you have a problem you'd pay to have taken away?
Not my comment, but relevant here "The problem with compiling Skia to WASM is you'll lose any benefits of hardware graphics acceleration on the device."
(From https://github.com/AvaloniaUI/Avalonia/discussions/6831#disc... )
- Dezvoltare aplicatie desktop
- Ask HN: How to create web, mobile, and desktop apps from a single code base?
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.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For desktop, Avalonia, hands down.
https://avaloniaui.net/
Open source, powered by Skia, backed by JetBrains, and quite battle-tested at this point for small to medium-sized apps. In theory perfectly capable for enterprise as well, since it's basically a spiritual successor to WPF, which has been an industry standard for about 15 years.
They're diving into mobile and WASM well, but that's more of a recent effort and I haven't tested that yet.
What are some alternatives?
phantomstyle - Cross-platform QStyle for traditionalists
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Librum - The Librum client application
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
vgc - Next-Gen Graphic Design and 2D Animation
Eto.Forms - Cross platform GUI framework for desktop and mobile applications in .NET
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
lib_ui - GUI controls library.
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono