qodot-plugin
godex
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qodot-plugin | godex | |
---|---|---|
21 | 38 | |
942 | 1,118 | |
0.4% | 3.1% | |
1.3 | 3.6 | |
about 1 year ago | 7 months ago | |
GDScript | C++ | |
MIT License | MIT License |
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qodot-plugin
- Qodot: Design Godot Levels in Radiant, WorldCraft, Valve Hammer Editor
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[Noob question] 3D mapping in Godot?
I've had a lot of success with Qodot and TrenchBroom for blocking
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Is it possible to 3D model in Godot?
I know basically nothing about this https://github.com/QodotPlugin/qodot-plugin but perhaps it may be helpful.
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People coming from Unity/Other engines, what do you miss the most?
Like /u/mistermashu mentioned, check out Qodot + Trenchbroom
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What tool do you use for level design?
I personally use Qodot: https://github.com/QodotPlugin/qodot-plugin since my skill with Blender is just OK, it makes building low-poly interiors very easy, and my game has a retro low-poly look to it.
- 3D Level editor for godot.
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Are there any alternatives to probuilder from unity in godot?
For reference, here's the add-on link: https://github.com/QodotPlugin/qodot-plugin
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not enjoying Godot
There's the Qodot plugin for godot, which lets you import quake maps. I think the workflow would be pretty similar to the of source. Might wanna check that out.
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Always good to WhiteBox to see how things feel. Any rapid iteration tips you folks can share?
The yellow rectangles are just a Godot MeshInstance with a cube mesh applied and stretched with a yellow grid texture applied to it. The rest of the level was made in TrenchBroom, a Doom / ID engine level editor and then imported and compiled in Godot using Qodot with a gray grid texture applied
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What software do you consider to be the best for creating terrains? (L3DT, Blender, WB..)
Nobody use qodot https://github.com/QodotPlugin/qodot-plugin ? I find it pretty simple. If you don't use it, tell me why and what are the pro of your alternative. Thanks.
godex
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Unity's Self-Combustion Engine
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
[0] https://github.com/GodotECS/godex
- Switching from Unity to Godot 4, but having second thoughts
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How to implement ECS based physics
There is usually a few steps how to deal with performance issues before reaching the conclusion "I need ECS", but if you need it then try https://github.com/GodotECS/godex
- Correct architecture in Godot
- Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
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Unity style coding in Godot
You might want to check out Godex. It is a Godot extension that introduces an entity/component system. It is not mature yet, but it is under development and seems promising. https://github.com/GodotECS/godex
- Hopefully with all the Unity refugees joining us this becomes way less of an issue
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People coming from Unity/Other engines, what do you miss the most?
However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.
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Coming from Unity? What can we do to help? What do you need?
You can try the fork called Godex, it has ECS built into it and is a lot of fun to use in my opinion.
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C# games in Godot, 2022 edition
There is an ECS port for Godot named Godex, but it isn't hugely mature:
https://github.com/GodotECS/godex
I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway).
https://bevyengine.org/learn/book/introduction/
But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
What are some alternatives?
quarchitect - Engine-agnostic map parsing and building library for Rust.
godot-proposals - Godot Improvement Proposals (GIPs)
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
godot-ply - Godot plugin for in-editor box modeling
godot-2d-builder - A simulation game demo made in Godot and inspired by Factorio.
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
netradiant-custom - The open-source, cross-platform level editor for id Tech based games.
Celeste - Celeste Bugs & Issue Tracker + some Source Code