qodot-plugin
netradiant-custom
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qodot-plugin | netradiant-custom | |
---|---|---|
21 | 3 | |
942 | 279 | |
0.4% | - | |
1.3 | 8.8 | |
about 1 year ago | 20 days ago | |
GDScript | C++ | |
MIT License | GNU General Public License v3.0 or later |
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qodot-plugin
- Qodot: Design Godot Levels in Radiant, WorldCraft, Valve Hammer Editor
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[Noob question] 3D mapping in Godot?
I've had a lot of success with Qodot and TrenchBroom for blocking
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Is it possible to 3D model in Godot?
I know basically nothing about this https://github.com/QodotPlugin/qodot-plugin but perhaps it may be helpful.
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People coming from Unity/Other engines, what do you miss the most?
Like /u/mistermashu mentioned, check out Qodot + Trenchbroom
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What tool do you use for level design?
I personally use Qodot: https://github.com/QodotPlugin/qodot-plugin since my skill with Blender is just OK, it makes building low-poly interiors very easy, and my game has a retro low-poly look to it.
- 3D Level editor for godot.
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Are there any alternatives to probuilder from unity in godot?
For reference, here's the add-on link: https://github.com/QodotPlugin/qodot-plugin
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not enjoying Godot
There's the Qodot plugin for godot, which lets you import quake maps. I think the workflow would be pretty similar to the of source. Might wanna check that out.
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Always good to WhiteBox to see how things feel. Any rapid iteration tips you folks can share?
The yellow rectangles are just a Godot MeshInstance with a cube mesh applied and stretched with a yellow grid texture applied to it. The rest of the level was made in TrenchBroom, a Doom / ID engine level editor and then imported and compiled in Godot using Qodot with a gray grid texture applied
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What software do you consider to be the best for creating terrains? (L3DT, Blender, WB..)
Nobody use qodot https://github.com/QodotPlugin/qodot-plugin ? I find it pretty simple. If you don't use it, tell me why and what are the pro of your alternative. Thanks.
netradiant-custom
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A cross platform level editor for Quake-engine based games
For tech3 based stuff, maybe try Netradiant (forked from GtkRadiant), or more specifically its fork (!) NetRadiant Custom (https://github.com/Garux/netradiant-custom).
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Quake 3 mapping
netradiant-custom is even better, I just don't use it because i'm far too accustomed to GtkR.
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Level creation for quake 2.
I still use GtkRadiant or Netradiant-custom as Trenchbroom is just too different to what I'm used to. With that said TB does show promise.
What are some alternatives?
quarchitect - Engine-agnostic map parsing and building library for Rust.
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
qodot-plugin - Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin]
godot-proposals - Godot Improvement Proposals (GIPs)
DarkRadiant - DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games
godot-ply - Godot plugin for in-editor box modeling
Qodot - Quake .map support for Godot. [Moved to: https://github.com/Shfty/qodot-plugin]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
tiled - Flexible level editor
rakurri-brush-set-for-krita - Free brush set for Krita!
TrenchBroom - Cross-Platform Level Editor