A cross platform level editor for Quake-engine based games

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • Celeste64

    A game made by the Celeste developers in a week(ish, closer to 2)

  • I saw this tool mentioned recently along with the release of https://github.com/ExOK/Celeste64 . It's mentioned as a tool that was used during Celeste64's development so it's clearly not just for Quake engine based games.

  • Morrobroom

    Morrobroom is a Trenchbroom compiler for Openmw. Make Morrowind mods in Trenchbroom!

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • sledge-formats

    C# parsers and formats for Half-Life 1 and related engines.

  • Celeste64 uses https://github.com/LogicAndTrick/sledge-formats which include loaders for Quake formatted maps. It could be using the Quake format for a different engine.

  • netradiant-custom

    The open-source, cross-platform level editor for id Tech based games.

  • For tech3 based stuff, maybe try Netradiant (forked from GtkRadiant), or more specifically its fork (!) NetRadiant Custom (https://github.com/Garux/netradiant-custom).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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