qodot-plugin
godot-ply
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qodot-plugin | godot-ply | |
---|---|---|
21 | 5 | |
942 | 304 | |
0.4% | - | |
1.3 | 5.8 | |
about 1 year ago | 6 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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qodot-plugin
- Qodot: Design Godot Levels in Radiant, WorldCraft, Valve Hammer Editor
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[Noob question] 3D mapping in Godot?
I've had a lot of success with Qodot and TrenchBroom for blocking
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Is it possible to 3D model in Godot?
I know basically nothing about this https://github.com/QodotPlugin/qodot-plugin but perhaps it may be helpful.
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People coming from Unity/Other engines, what do you miss the most?
Like /u/mistermashu mentioned, check out Qodot + Trenchbroom
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What tool do you use for level design?
I personally use Qodot: https://github.com/QodotPlugin/qodot-plugin since my skill with Blender is just OK, it makes building low-poly interiors very easy, and my game has a retro low-poly look to it.
- 3D Level editor for godot.
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Are there any alternatives to probuilder from unity in godot?
For reference, here's the add-on link: https://github.com/QodotPlugin/qodot-plugin
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not enjoying Godot
There's the Qodot plugin for godot, which lets you import quake maps. I think the workflow would be pretty similar to the of source. Might wanna check that out.
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Always good to WhiteBox to see how things feel. Any rapid iteration tips you folks can share?
The yellow rectangles are just a Godot MeshInstance with a cube mesh applied and stretched with a yellow grid texture applied to it. The rest of the level was made in TrenchBroom, a Doom / ID engine level editor and then imported and compiled in Godot using Qodot with a gray grid texture applied
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What software do you consider to be the best for creating terrains? (L3DT, Blender, WB..)
Nobody use qodot https://github.com/QodotPlugin/qodot-plugin ? I find it pretty simple. If you don't use it, tell me why and what are the pro of your alternative. Thanks.
godot-ply
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Does Godot have anything like Probuilder?
in addition to the builtin CSG tooling, what comes closest to Probuilder from the things i could google in 5 seconds (i searched for "godot subdivide extrude in editor", pretty sure there's better terms for that :P) seems to be this plugin: https://github.com/jarneson/godot-ply
- People coming from Unity/Other engines, what do you miss the most?
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3d - What to use for level geometry / design?
If you don't want to code from scratch, for voxels I'd use https://github.com/98teg/SpriteMesh while for more complex stuff https://github.com/jarneson/godot-ply is great (for 3.x only, 4.x not yet supported). Godot-ply is already very close to e.g. Unity ProBuilder.
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Best Way to 3D Level Design in Godot?
depends on the game. at times super simple shapes are your best friend with further refinement in blender, if you're looking for an in editor box modelling tool, give this one a go: https://github.com/jarneson/godot-ply seems pretty solid and the development recently picked up as well, it's the closest thing we've got that's similar to unity's pro modeller. Hence some pretty sweet stuff.
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Ply - Editor plug-in for in-editor box modeling / gray boxing
Link: https://github.com/jarneson/godot-ply
What are some alternatives?
quarchitect - Engine-agnostic map parsing and building library for Rust.
SpriteMesh - SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
godex - Godex is a Godot Engine ECS library.
godot-proposals - Godot Improvement Proposals (GIPs)
com-chibifire-fbx-plugin
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot_ecsg_plugin - CSG-Preset, Whitebox, Kit-Bash and Prototype Utilities for Godot Game Engine
netradiant-custom - The open-source, cross-platform level editor for id Tech based games.
rakurri-brush-set-for-krita - Free brush set for Krita!