porymap
pokefirered
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porymap | pokefirered | |
---|---|---|
12 | 23 | |
400 | 882 | |
- | 3.7% | |
9.1 | 6.5 | |
11 days ago | about 1 month ago | |
C++ | C | |
GNU Lesser General Public License v3.0 only | - |
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porymap
- [pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
- What is and isn't possible with Emerald ROM hacks?
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I Made A ROM Hack Using the Emerald Decomp Project Which Includes a Thief Ball and Raised Catch Odds When Pushing B as the Ball Shakes.
If you don't want to code, Porymap is an incredible tool for making custom maps and changing Pokemon encounters.
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If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
Seems doable, yeah, especially if you have at least basic C knowledge. If you get the build tools set up, there's already some follower code available, so you wouldn't even have to re-engineer that yourself. And PoryMap can probably handle a lot of the basic edits you want to make.
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Question About Pokemon ROM Hack Limitations
You can look at the pokeemerald decomp. Instead of using binary tools like Adcance Map and HMA you are editing the source code with a simple text editor and porymap. The pokeemerald has everything up to gen8 (mons, moves, abilities). An example hack that was made with the decomp is Inclement Emerald.
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Bi-Weekly Questions Thread
Porymap is the best gen 3 map editor tool, but like the other replies imply it's for decomp hacking only.
decomp has an equivalent to advance map called porymap. it's really not all that different to use. i checked your post history and you mention having trouble with adding new tiles in advance map, i can say from personal experience that adding new tiles in porymap is very easy.
the other option i can think of is the pokemon emerald decomp. you would have to learn a bit to get a decomp working, then use pokeemerald-expansion's pokemon_expansion branch as a base. once you have that decomp set up you could just use porymap to change wild pokemon locations and make those pokemon available in the wild.
- Region Map Maker
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Need some guidance on how to get started please!
porymap!
pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
What are some alternatives?
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
pokecrystal - Disassembly of Pokémon Crystal
pokeemerald - Decompilation of Pokémon Emerald
polished-map - A map and tileset editor for pokecrystal, pokered, and projects based on them. Written in C++ with FLTK.
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
UndeadPeopleTileset - UndeadPeople Tileset for CDDA.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
poryscript - High-level scripting language for gen 3 pokemon decompilation projects