C Decompilation

Open-source C projects categorized as Decompilation

Top 16 C Decompilation Projects

  • pokeemerald

    Decompilation of Pokémon Emerald

  • Project mention: [Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID | /r/pokemonrng | 2023-09-13

    When you start a new game, the game generates the Dewford phrases (and Feebas tile seeds) from EasyChat words by making some calls to RNG, shown here in InitDewfordTrend and SeedTrendRng. To summarize (assume H16 is the upper 16 bits of the RNG seed on that advancement): It makes a call on Advance x to determine the first word, always pulled from CONDITIONS (H16 % 69) It calls RNG on Advance x+1 to determine whether the second word is from LIFESTYLE or HOBBIES (H16 & 1, LIFESTYLE if it's 1, HOBBIES if it's 0) Then it calls RNG on Advance x+2 to determine what that word will be (H16 % 45 for LIFESTYLE, H16 % 54 for HOBBIES) It calls RNG on Advance x+3 to determine whether the trendiness is increasing or decreasing (not important for this, but it's H16 & 1) It calls RNG on advance x+4 to try setting the maximum trendiness If this value is greater than 50, it calls RNG again (on advance x+5) to try setting the max trendiness. If this value is greater than 80, it calls RNG a third time (on advance x+6) to set the max trendiness (each of these calls are H16 % 98) Once it has the max trendiness (takes the result from above and adds 30, giving a max value of 127), it calls RNG to set the current trendiness (the value itself isn't really important for our purpose, but it's (H16 % (max trendiness value+1)) +30, where the max trendiness value is the value before adding 30. This value also has a max of 127) Finally, it calls RNG to set the associated Feebas seed (H16)

  • papermario

    Decompilation of Paper Mario

  • Project mention: Decompilation of Paper Mario for N64 | news.ycombinator.com | 2024-01-12
  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • mm

    Decompilation of The Legend of Zelda: Majora's Mask

  • Project mention: The Legend of Zelda Majora's Mask PC Port | /r/zeldapc | 2023-06-20
  • REDRIVER2

    Driver 2 Playstation game reverse engineering effort

  • Project mention: PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs! | /r/SteamDeck | 2023-06-01

    Please include ReDriver2! A recompilation of PS1's Driver 2. I finished it a few days ago and has a good set of advantages over emulating. There's a mini guide in an old post in this sub but I wanted to make a more datailed guide

  • pokefirered

    Decompilation of Pokémon FireRed/LeafGreen

  • pokeruby

    Decompilation of Pokémon Ruby/Sapphire

  • sotn-decomp

    Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)

  • Project mention: What are your top games that are over 20 years old? | /r/pcgaming | 2023-06-04

    There's actually a decompilation project ongoing currently, and it does seem to be active.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  • halo

    Halo: Combat Evolved (for original Xbox) Decompilation Research Project

  • CTR-ModSDK

    ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.

  • open-ribbon

    vib-ribbon decompilation (PAL version)

  • Project mention: Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon | news.ycombinator.com | 2023-10-06
  • sa2

    WIP decompilation of Sonic Advance 2 - a GameBoy Advance game written in C

  • rsc-c

    🍫 runescape classic client ported to C

  • mml1

    WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1.

  • Sonic-Mania-Decompilation-Wii-U

    Sonic Mania, ported to the Wii U.

  • sssv

    WIP Space Station Silicon Valley N64 Decomp

  • Mikompilation

    Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine

  • SaaSHub

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

C Decompilation related posts

  • Decompilation of Paper Mario for N64

    8 projects | news.ycombinator.com | 12 Jan 2024
  • [Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID

    2 projects | /r/pokemonrng | 13 Sep 2023
  • [pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.

    4 projects | /r/PokemonROMhacks | 30 Jun 2023
  • [pokeemerald] Figured out how to make running a toggle like newer games instead of having to hold B all the time

    1 project | /r/PokemonROMhacks | 28 Jun 2023
  • The Legend of Zelda Majora's Mask PC Port

    1 project | /r/zeldapc | 20 Jun 2023
  • PokeClassic: A Pokemon Yellow Remake in Pokemon Emerald.

    4 projects | /r/PokemonROMhacks | 3 Jun 2023
  • What are your top games that are over 20 years old?

    1 project | /r/pcgaming | 4 Jun 2023
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    www.saashub.com | 10 May 2024
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Index

What are some of the best open-source Decompilation projects in C? This list will help you:

Project Stars
1 pokeemerald 2,048
2 papermario 1,220
3 mm 1,019
4 REDRIVER2 1,015
5 pokefirered 885
6 pokeruby 748
7 sotn-decomp 364
8 halo 199
9 CTR-ModSDK 164
10 open-ribbon 130
11 sa2 97
12 rsc-c 61
13 mml1 61
14 Sonic-Mania-Decompilation-Wii-U 43
15 sssv 41
16 Mikompilation 40

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