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Pokeruby Alternatives
Similar projects and alternatives to pokeruby
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universal-pokemon-randomizer-zx
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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pokeemerald-expansion
Feature branches for the pokeemerald decompilation. See the wiki for more info.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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DS-Pokemon-Rom-Editor
New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
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hgss-shiny-modifier
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
pokeruby reviews and mentions
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
- Anyone know of any resources that explain decompiling and how its done?
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Anyone have Ruby / sapphire trainer list / stat dumps?
The Ruby/Sapphire disassembly on GitHub lists the parties and IVs: https://github.com/pret/pokeruby/blob/master/src/data/trainer_parties.h (use control + F). The IVs are given as numbers out of 255, so multiply by 31/255 and round down to get the actual IV. For example, if the IV is listed as 200, then the actual IV is floor(31 * 200 / 255) = 24. The disassembly also contains other information like items: https://github.com/pret/pokeruby/blob/master/src/data/trainers_en.h. Unnamed grunts are only identified by a number, but you can compare them with the parties of grunts listed on Bulbapedia.
- Decompilation of Pokémon Ruby/Sapphire
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[Gen 3] Feebas encounters might be fixed for each frame
https://github.com/pret/pokeruby/blob/master/src/wild_encounter.c Here is the dissasembly as well.
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Bi-Weekly Questions Thread
here
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How did Pokemon code its actions in the turn phase, e.g status effects, stat changes, change party member
You could always take a look at these decompilation projects on GitHub by Pret (it’s pretty interesting IMO!)
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A note from our sponsor - WorkOS
workos.com | 23 Apr 2024
Stats
The primary programming language of pokeruby is C.
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