pokefirered
Decompilation of Pokémon FireRed/LeafGreen (by pret)
poryscript
High-level scripting language for gen 3 pokemon decompilation projects (by huderlem)
pokefirered | poryscript | |
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23 | 2 | |
882 | 157 | |
2.0% | - | |
6.5 | 7.4 | |
about 1 month ago | 4 months ago | |
C | Go | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pokefirered
Posts with mentions or reviews of pokefirered.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-10.
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
poryscript
Posts with mentions or reviews of poryscript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-15.
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Bi-Weekly Questions Thread
scripting is something i have a lot less experience in, both in binary and decomp. from the little scripting i've done, writing in poryscript seems a lot like writing in binary script languages, except that you don't have to worry about offsets and free space. i think this is the main difference you'll find if you only make simple events.
porymap, a map editor for pokeemerald, has a mac version, and so does poryscript which is a script editor. for anything else, you don't need any extra tools at all. you'll edit pokemon base stats in any text editor, and graphics in any image editor.
What are some alternatives?
When comparing pokefirered and poryscript you can also consider the following projects:
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokeemerald - Decompilation of Pokémon Emerald
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
pokecrystal - Disassembly of Pokémon Crystal
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
PokemonGameEditor - An all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games.
pokefirered vs Complete-Fire-Red-Upgrade
poryscript vs pokeemerald
pokefirered vs pokeemerald-expansion
poryscript vs pokecrystal
pokefirered vs pokeemerald
poryscript vs porymap
pokefirered vs PokEditor
poryscript vs pokeemerald-expansion
pokefirered vs universal-pokemon-randomizer-zx
poryscript vs PokemonGameEditor
pokefirered vs porymap
poryscript vs Complete-Fire-Red-Upgrade