- poryscript VS pokeemerald
- poryscript VS pokefirered
- poryscript VS pokecrystal
- poryscript VS porymap
- poryscript VS pokeemerald-expansion
- poryscript VS PokemonGameEditor
- poryscript VS Complete-Fire-Red-Upgrade
- poryscript VS universal-pokemon-randomizer-zx
- poryscript VS abs
- poryscript VS Trainer-Editor
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pokeemerald-expansion
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poryscript reviews and mentions
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Bi-Weekly Questions Thread
scripting is something i have a lot less experience in, both in binary and decomp. from the little scripting i've done, writing in poryscript seems a lot like writing in binary script languages, except that you don't have to worry about offsets and free space. i think this is the main difference you'll find if you only make simple events.
porymap, a map editor for pokeemerald, has a mac version, and so does poryscript which is a script editor. for anything else, you don't need any extra tools at all. you'll edit pokemon base stats in any text editor, and graphics in any image editor.
Stats
huderlem/poryscript is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of poryscript is Go.
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