pokefirered
universal-pokemon-randomizer-zx
pokefirered | universal-pokemon-randomizer-zx | |
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23 | 151 | |
882 | 521 | |
2.0% | - | |
6.5 | 3.6 | |
about 1 month ago | 3 months ago | |
C | Java | |
- | GNU General Public License v3.0 only |
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pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
universal-pokemon-randomizer-zx
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I implemented a Ban feature for the Universal Pokemon Randomizer Tool
Ideally this feature gets merged into the actual project over here, but I was too excited to wait for that to happen. But please understand this is an extension of an already fantastic tool called the Universal Pokemon Randomizer ZX.
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After my 7th run, i beat leaf green hardcore randomized nuzlocke.
Want to run my seed? here it is (mirror), this file is to be used with Universal Pokemon Randomizer zx.
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Cheats on Visualboy Advance for Mac
Another tool you could use to get a Yanmega as a starter is Universal Pokemon Randomizer ZX. Even though its main purpose is to randomize roms, you can also use it to just change the starter selection.
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Help with using a randomizer
That guide is outdated. Nowadays, you can open a regular 3ds rom in Universal Pokemon Randomizer ZX, and output either a LayeredFS patch for a real 3ds, or a cxi file for Citra.
- Are the GitHub downloads safe?
- What's the most replayable single-player game you've ever seen (that isn't a roguelike/lite)?
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Randomizing ORAS rom for hacked 3DS
This randomizer supports gen 6 and 7 too I believe
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how do i randomise my pokemon game?
Here is a link for the Randomizer on GitHub.
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Got a couple of fossils in my Ultra Moon Randomizer Nuzlocke and DEAR LORD, what a find :D
https://github.com/Ajarmar/universal-pokemon-randomizer-zx/releases Universal Pokemon Randomizer
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Pokémon Randomizer on Ds Roms
Pokemon Randomizer ZX is a Java app that can randomize anything from Game Boy to 3DS. If you are not able to run Randomizer ZX, you can use this web version which can randomize anything from Game Boy to DS.
What are some alternatives?
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer, edited to support the ROM hack Pokémon Gaia Version
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
hgss-shiny-modifier - Python script to modify the Shiny encounter rate in Pokemon HeartGold/SoulSilver for NDS
pokeemerald - Decompilation of Pokémon Emerald
pokeemerald-ex-speedchoice
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
TWiLightMenu - DSi Menu replacement for DS/DSi/3DS/2DS
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
porymap - Map editor for pokeemerald, pokefirered, and pokeruby