pokefirered
Complete-Fire-Red-Upgrade
pokefirered | Complete-Fire-Red-Upgrade | |
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23 | 23 | |
882 | 516 | |
2.0% | - | |
6.5 | 0.0 | |
about 1 month ago | about 1 year ago | |
C | C | |
- | GNU General Public License v3.0 or later |
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pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
Complete-Fire-Red-Upgrade
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I created a Complete FireRed Generator in Docker!
I came across Skeli789's Complete FireRed Upgrade hack and really just wanted to play the base hack without any additional modifications. The instructions seemed straightforward enough, but I really didn't want to have to install additional software for a one-time use, and I wasn’t really sure how to set up the offsets or if I even needed to. I really just wanted to be able to run a simple script, create the rom, and play! So I set out to make compiling just the base hack itself simple for me and everyone else!
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HexManiacAdvance now includes a map editor!
Do you think HMA would work with a rom that's been patched with the Complete Fire Red Upgrade that was used to make Pokemon Unbound?
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Pokemon Romhacks under 16mb.
- ik everybody has been ganging up on radical red but i want to say something as well
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is this a good stat for azumarill or should i find another? most of my pokemon have 150 on at least one stat at lvl 50 and this one looks pretty weak to me.
The Battle engine is custom. Should use Gen VIII movesets though.
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Pokémon Sprites on stream
But the "Dray Hacks" From the ROM hack author Drayano (the author behind Storm Silver, Sacred Gold and others) seem to work with Pokélink absolutely fine. Unlike ROM hacks like Pokémon Unbound and Radical Red for example. Reason: Adding support for new games/ROM hacks and/or new main-series titles requires a lot of time and effort. (We're talking many months, full time - for example) I can go deeper into this if you want, but hopefully this explains enough for now :stuck_out_tongue: This is due to the fact that Drayano rom hacks changes aspects (such as story-line, IVs and EVs) things within the game - but doesn't change how the game stores data in memory when playing through the game! As opposed to how ROM hacks such as Radical Red change where the data for the game, is stored in memory during game-play. (If you want a deep-dive, these two Rom Hacks use a modification for Fire red called CFRU https://github.com/Skeli789/Complete-Fire-Red-Upgrade which changes a lot in game)
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Is it possible to install the complete pokemon fire red upgrade on mobile?
I'm guessing you're talking about this romhack based on a decomp project? https://github.com/Skeli789/Complete-Fire-Red-Upgrade
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Pokémon Unown v0.8 release (FireRed, Dynamic Randomization, Jessie & James, Built-in Nuzlocke, Sadlocke, 900+ Pokémon, Hisui, Automated heal)
CFRU's AI and quality of life
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Question About Pokemon ROM Hack Limitations
There is also the CFRU (Unboud and Radical Red are made with it). It is C code that is injected into the fire red rom and edited with normal binary tools.
What are some alternatives?
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
PokemonGameEditor - An all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games.
pokeemerald - Decompilation of Pokémon Emerald
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
pokeemerald-speedchoice