pikt
gdnative
pikt | gdnative | |
---|---|---|
9 | 93 | |
131 | 3,569 | |
- | 0.6% | |
8.0 | 7.2 | |
3 months ago | about 1 month ago | |
Kotlin | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pikt
-
I "coded" an insertion sort algorithm in my own esoteric programming language!
That said, Pikt comes with a default bundled color scheme.
- Godot 4.0 will discontinue visual scripting
- Tip: Itβs the best IDE one can use
-
Just created a string reverser in my own esoteric programming language!
Repo: https://github.com/iAmGio/pikt
-
Pikt: a customizable pixel-based programming language.
More information on GitHub: iAmGio/pikt: Image-based poetic programming language.
-
Pikt: a customizable pixel-based programming language
Color schemes are simple .properties files. If no scheme is specified by the user, the tool just prints out a warning and uses the default one.
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
-
Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
-
What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
-
Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain π ). Have fun!
-
GDScript is fine
Bevy Godot-Rust
-
Rust β Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
-
OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
-
Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
-
There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
bevy - A refreshingly simple data-driven game engine built in Rust
furasm - A furry-themed assembly language and interpreter written in Kotlin.
Godot - Godot Engine β Multi-platform 2D and 3D game engine
godot-headers - Headers for the Godot API supplied by the GDNative module.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Godot-EventSystem - πͺ§ An easy but powerful event system implementation for Godot Engine
macroquad - Cross-platform game engine in Rust.
Folders - A language where the code is written with folders
wgpu - A cross-platform, safe, pure-Rust graphics API.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
rapier - 2D and 3D physics engines focused on performance.