physx-rs VS bevy_xpbd

Compare physx-rs vs bevy_xpbd and see what are their differences.

physx-rs

🎳 Rust binding for NVIDIA PhysX 🦀 (by EmbarkStudios)

bevy_xpbd

2D and 3D physics engine based on Extended Position Based Dynamics for Bevy. (by Jondolf)
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physx-rs bevy_xpbd
2 5
626 949
0.8% -
6.6 9.5
3 months ago about 1 month ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

physx-rs

Posts with mentions or reviews of physx-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.

bevy_xpbd

Posts with mentions or reviews of bevy_xpbd. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.

What are some alternatives?

When comparing physx-rs and bevy_xpbd you can also consider the following projects:

PhysX - NVIDIA PhysX SDK

vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.

PhysX - NVIDIA PhysX SDK

thetawave - A physics based, space shooter game made with Rust and the Bevy engine.

AI4Animation - Bringing Characters to Life with Computer Brains in Unity

raw-physics - Simple rigid-body physics simulator powered by XPBD.

emerald - A 2D rust game engine focused on portability.

bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework

salva - 2 and 3-dimensional fluid simulation library in Rust.

term2d - A simple 2d drawing engine for terminal emulators.

particular - N-body simulation library written in Rust featuring BarnesHut and GPU accelerated algorithms.

GameOfLife - Game of Life (2d cellular automata described by John Conway) in C, C++, Javascript, Python, Rust (plain Rust and with GGEZ), and Java (plain Java and with libgdx)