bevy_xpbd
raw-physics
bevy_xpbd | raw-physics | |
---|---|---|
5 | 4 | |
952 | 97 | |
- | - | |
9.5 | 2.6 | |
about 1 month ago | 4 months ago | |
Rust | C | |
Apache License 2.0 | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_xpbd
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Bevy XPBD will move away from the XPBD solver in coming months, which is worth bearing in mind if you are considering using it for your project.
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The Bevy Foundation
[2]: https://github.com/Jondolf/bevy_xpbd/issues/346
- Bevy XPBD Moving Away from XPBD Solver over Nvidia Patent
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Bevy XPBD 0.2.0: Spatial queries, Bevy 0.11 support, and a lot more
Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics for the Bevy game engine. Unlike most other physics engines in the ecosystem, it uses the ECS directly, which removes the overhead of maintaining a separate physics world and makes the engine feel much more integrated into Bevy.
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Bevy XPBD: A physics engine for the Bevy game engine
Cool! FYI, I just made a PR that adds support for applying a force at a point (and applying torque accordingly) if that's what you meant: https://github.com/Jondolf/bevy_xpbd/pull/58
raw-physics
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Physics Engine Resources
If you want to use xpbd, check https://github.com/felipeek/raw-physics as a reference
- Simple generic rigid-body physics engine (<5k lines of code)
- raw-physics, a very simple rigid body physics engine created with XPBD
- raw-physics, a simple rigid body physics engine created with XPBD
What are some alternatives?
vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.
RenderFlow - Visualize fluid simulation result with graphics API
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
ferox - A lightweight 2D physics engine written in C, for educational purposes.
term2d - A simple 2d drawing engine for terminal emulators.
Physac - 2D physics header-only library for videogames developed in C using raylib library.
GameOfLife - Game of Life (2d cellular automata described by John Conway) in C, C++, Javascript, Python, Rust (plain Rust and with GGEZ), and Java (plain Java and with libgdx)
exengine - A C99 3D game engine
physarum-sim - A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.
Chipmunk - A fast and lightweight 2D game physics library.