raw-physics
Simple rigid-body physics simulator powered by XPBD. (by felipeek)
Physac
2D physics header-only library for videogames developed in C using raylib library. (by victorfisac)
raw-physics | Physac | |
---|---|---|
4 | 3 | |
99 | 387 | |
- | - | |
2.6 | 2.9 | |
4 months ago | 6 days ago | |
C | C | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raw-physics
Posts with mentions or reviews of raw-physics.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Physics Engine Resources
If you want to use xpbd, check https://github.com/felipeek/raw-physics as a reference
- Simple generic rigid-body physics engine (<5k lines of code)
- raw-physics, a very simple rigid body physics engine created with XPBD
- raw-physics, a simple rigid body physics engine created with XPBD
Physac
Posts with mentions or reviews of Physac.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-17.
- Do something when exiting/leaving a collision
- Helo People!, I am a fellow programmer. I made a game engine written in c with glfw. i am also gonna add networking which will help us to make multiplayer game
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Transpiling 2d physics engine from C to Go
To test this, I decided to try to convert something useful and found a small header-only 2D physics engine called physac.
What are some alternatives?
When comparing raw-physics and Physac you can also consider the following projects:
bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
rAudio - Raspberry Pi audio player: AirPlay, Audio CD, Bluetooth, DAB radio, DSP, Internet rafio, Multi-room, Spotify Connect, UPnP/DLNA
RenderFlow - Visualize fluid simulation result with graphics API
SKR_Physics - SKR_Physics is a lightweight and easy to use 2D physics engine which is written in C.
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
ferox - A lightweight 2D physics engine written in C, for educational purposes.