raw-physics
RenderFlow
raw-physics | RenderFlow | |
---|---|---|
4 | 1 | |
97 | 5 | |
- | - | |
2.6 | 0.0 | |
4 months ago | over 2 years ago | |
C | C | |
MIT License | MIT License |
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raw-physics
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Physics Engine Resources
If you want to use xpbd, check https://github.com/felipeek/raw-physics as a reference
- Simple generic rigid-body physics engine (<5k lines of code)
- raw-physics, a very simple rigid body physics engine created with XPBD
- raw-physics, a simple rigid body physics engine created with XPBD
RenderFlow
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compiler recognize std classes as declared in my custom namespace in specific compile unit
Here is whole source code .
What are some alternatives?
bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
TermGL - 2D & 3D graphics engine in the terminal [C/C++]
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
fluid-engine-dev - Fluid simulation engine for computer graphics applications
ferox - A lightweight 2D physics engine written in C, for educational purposes.
PSRayTracing - A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
Physac - 2D physics header-only library for videogames developed in C using raylib library.
journey-into-opengl - This repository contains the code of the "My Journey into OpenGL" project. You can follow my progress in my blog!
exengine - A C99 3D game engine
Supermodel - Official repository of the Sega Model 3 arcade emulator.
Chipmunk - A fast and lightweight 2D game physics library.