Phaser VS MonoGame

Compare Phaser vs MonoGame and see what are their differences.

Phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. (by photonstorm)
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Phaser MonoGame
50 28
30,587 7,862
- 1.8%
9.8 8.1
5 days ago 8 days ago
JavaScript C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Phaser

Posts with mentions or reviews of Phaser. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-18.
  • Frustrations with Web Development, Especially Front-End
    reddit.com/r/webdev | 2021-10-18
    Canvas: It's not easy to start using canvas I found but it's essentially the modern day Adobe Flash in terms of how it works. I've only ever used it with libaries like Phaser but you can use plain Javascript.
  • Libraries for other languages similar to Ebiten?
    reddit.com/r/ebiten | 2021-10-18
    Phaser (JavaScript)
  • Snakes - my first HTML5 multiplayer browser game - 100% JavaScript - WITH BOTS! - works on desktop, iPhone, android - Phaser for rendering, NodeJS game server with real-time networking using WebRTC's data channels (UDP!) hosted on FREE 6GB ARM compute from IBM
    reddit.com/r/gamedev | 2021-10-14
    The visual rendering is done by Phaser. I have a working version using Pixi as well, but went with Phaser for arbitrary reasons. https://phaser.io/ https://pixijs.com/
  • 2D MMORPG Browser Game
    reddit.com/r/gamedev | 2021-10-13
    Try https://phaser.io/ . They have many tutorials, multiplayer games included. Should be a good place to start.
  • Adobe Uses DMCA to Nuke Project That Keeps Flash Alive, Secure & Adware Free
    reddit.com/r/pcgaming | 2021-10-12
    Well, technically, Unity Web is JS + WebGL. But yeah, tools like Phaser could use more developers.
  • I want to develop a simple educational 2D game for iOS. How do I go about it?
    If you’re going to go the browser route, maybe try https://phaser.io/
  • [AskJS] what is the best game engine for js, that’s free?
    Check out Phaser3
  • Building a Roguelike Game with TypeScript
    dev.to | 2021-09-25
    So I'm still decided to learn Unity and do a project with it. However, my C# knowledge is close to nil 😛. I've known about Phaser for a few years now, and stayed away from it for multiple reasons, the main one being that there really isn't a big community, compared to other engines like Unity or Godot. But currently, it's almost fully compatible with Typescript, which in my head, is acting like a stepping stone to C#. So I went it it.
  • Participa del evento js13kGames para desarrolladores de juegos en la web
    reddit.com/r/fazt | 2021-08-31
  • Do these kinds of pools exist anywhere in real life?
    It's an adventure game about waking up in a weird, liminal world. Most of the backgrounds are generated using Art Breeder, and the game itself is written in JavaScript using Phaser

MonoGame

Posts with mentions or reviews of MonoGame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-18.
  • Libraries for other languages similar to Ebiten?
    reddit.com/r/ebiten | 2021-10-18
    MonoGame (C#)
  • 2D Graphics „Engine“?
    reddit.com/r/csharp | 2021-09-25
    monogame
  • Making a 3d game from scratch with a code editor vs something like Unreal Engine.
    reddit.com/r/gamedev | 2021-09-20
    Alternatively, I think a good compromise for people who want more control over the inner workings of their game but don't want to use a full game engine is using a game framework like Monogame or Raylib. In our salad analogy, this is like buying a a good bag of lettuce, but growing your own toppings, dressings, etc.
  • I am looking for a new engine. Any suggestions?
    reddit.com/r/gamedev | 2021-09-15
    If you're cool with just writing code with no GUI environment, I'm a big fan of Monogame, especially when paired with the Nez library extension. Using Monogame by itself is fine and let's you do basically everything from scratch how you want it, but Nez gives you a strong foundation of basics handled for you without completely getting in your way, including an entity-component style workflow that you may be used to from Unity.
  • Where to start
    dev.to | 2021-09-07
    My second recommendation would be to start with C# and learn to make games with MonoGame. C# is a modern, easy-to-learn derivative of C++ that has a higher learning curve than Python. Again, once you have a good understanding of C#, you'll have an easy transition to Unity.
  • For the past three years, I've been finishing off a PC version of my game that never got released, and it's almost done. I'm just hoping for a couple of people to give it a go.
    Build Notes: v3.2.3.0 Built with MonoGame Runs in the Hazzah Engine, a custom engine we built from the ground up to run Voxel Games. Supports Gamepad. Supports Keybindings.
  • Switching away from Visual Studio windows form apps
    reddit.com/r/gamedev | 2021-06-25
  • Quick question from a relative newbie
    reddit.com/r/gamedev | 2021-06-23
    I think you would benefit from looking into a cross-platform framework such as Haxe or MonoGame, which both do the heavy lifting such as drawing to the screen and input management but leave the particulars of the system up to you. An example implementation of MonoGame to create a basic game system is Oyyou's tutorials on YouTube, a little rough around the edges but gives you a decent idea of how to use the framework to make games.
  • What programming language, library, etc should I use?
    reddit.com/r/gamedev | 2021-06-08
    You want a minimal library that gives you a solid base to implement your own systems, and also in C#? Probably the Monogame Framework. It's what games like Celeste, Fez, Stardew Valley, and Streets of Rage 4 were made using. If you want a few of the "standard" game engine systems pre-built but not to the same extent as something like Unity, most would recommend adding the Nez Framework as an accompaniment to Monogame.
  • Empty MonoGame app just doesn't launch but there are no errors
    reddit.com/r/monogame | 2021-06-04
    Don’t know enough about M1 and don’t have access to one. You may have more luck posting a GitHub Issue with whatever info you can gather.

What are some alternatives?

When comparing Phaser and MonoGame you can also consider the following projects:

Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

Stride Game Engine - Stride Game Engine (formerly Xenko)

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

Wave Engine - This repository contains all the official samples of WaveEngine.

FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms

UrhoSharp - Code to integrate with the Urho3D engine

Unreal.js - Unreal.js: Javascript runtime built for UnrealEngine 4

Battle-Cats-Save-File-Editor - Is a very over-programmed save file editor that works decently well

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

Xenko