phaser
Excalibur
phaser | Excalibur | |
---|---|---|
11 | 8 | |
37,018 | 1,781 | |
0.4% | 2.9% | |
9.8 | 9.6 | |
3 days ago | 4 days ago | |
JavaScript | TypeScript | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
phaser
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Mundane Blaster - Web Game Challange 👽
This is first time i used Phaser for making a game but it's a very nice and easy HTML5 framework and i follow tutorial to use phaser and after few of them, i tried to add few things and make the gameplay how i would enjoy, so i learn about spritesheets and audios and then how many states we have to keep in mind while building a game, like preload(), create() and update() and how to manage these before adding anything or changing in the game. 👾
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Engines to get you started in your web-based gaming development
Phaser
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Ask HN: Platform for 11 year old to create video games?
https://phaser.io/. It’s more of a game framework in JavaScript with built in libraries for collision. The getting started tutorial is decent/short and gives a good idea of what is going on.
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Achieving Success in Online Learning: A Practical Guide
Phasor which uses TypeScript or JavaScript
- Alternatives to Flash Player for Videogame Coding?
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
Excalibur
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One-Byte Explainer: Excalibur.JS
Link to Excalibur.js
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Pathfinding Part 2 with A*
ExcaliburJS is a friendly, TypeScript 2D game engine that can produce games for the web. It is free and open source (FOSS), well documented, and has a growing, healthy community of gamedevs working with it and supporting each other. There is a great discord channel for it HERE, for questions and inquiries. Check it out!!!
- [AskJS] any recommended frameworks for making 2d games in browser?
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My first week of focused prototyping: A link round-up
Excalibur.js - A game engine for the web written in TypeScript. It’s my current choice for prototyping because the docs are clearly written and the TypeScript tells you the rest. https://excaliburjs.com/
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What are developers these days using for creating browser games?
I'm a web dev by profession working on large scale web apps. I absolutely hate Phaser. It feels like going a decade back in time. Excalibur is newer to the market though and I've played around with it and really enjoyed it. Written with TypeScript and they're working on implementing an ECS system. https://excaliburjs.com/
- I need a REALLY lightweight engine
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Anyone successfully combined PixiJs and an ECS library before?
Another option is Excalibur, a game engine being built in TypeScript. Looks great and their docs are easy to follow. I tried it out to make a simple game, and was able to produce something in a couple hours. I saw a few PRs get merged a while back that involved their own implementation of an ECS system. I think the work is still in progress though, so I don't know if they've documented it yet. Their team do this as a hobby I think, so progress is pretty slow since it occupies their free time. https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur/pulls
What are some alternatives?
kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
hatetris - Tetris which always gives you the worst piece
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
DuckEngine - A 2D Game Engine for the web.
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
angular-rpg-game-engine - A 2D game engine for creating room-based sneak/action games with puzzle elements
offscreen-canvas - Demo app using worker.Canvas
ecsy-devtools - ECSY Developer tools extension
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier
ecsy - Entity Component System for javascript