phaser VS Excalibur

Compare phaser vs Excalibur and see what are their differences.

phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. (by phaserjs)
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phaser Excalibur
11 8
37,018 1,781
0.4% 2.9%
9.8 9.6
3 days ago 4 days ago
JavaScript TypeScript
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

phaser

Posts with mentions or reviews of phaser. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-09-24.

Excalibur

Posts with mentions or reviews of Excalibur. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-25.
  • One-Byte Explainer: Excalibur.JS
    1 project | dev.to | 29 Sep 2024
    Link to Excalibur.js
  • Pathfinding Part 2 with A*
    3 projects | dev.to | 25 May 2024
    ExcaliburJS is a friendly, TypeScript 2D game engine that can produce games for the web. It is free and open source (FOSS), well documented, and has a growing, healthy community of gamedevs working with it and supporting each other. There is a great discord channel for it HERE, for questions and inquiries. Check it out!!!
  • [AskJS] any recommended frameworks for making 2d games in browser?
    4 projects | /r/javascript | 10 Jun 2023
  • My first week of focused prototyping: A link round-up
    2 projects | /r/gamedev | 13 Jan 2023
    Excalibur.js - A game engine for the web written in TypeScript. It’s my current choice for prototyping because the docs are clearly written and the TypeScript tells you the rest. https://excaliburjs.com/
  • What are developers these days using for creating browser games?
    2 projects | /r/gamedev | 14 Feb 2022
    I'm a web dev by profession working on large scale web apps. I absolutely hate Phaser. It feels like going a decade back in time. Excalibur is newer to the market though and I've played around with it and really enjoyed it. Written with TypeScript and they're working on implementing an ECS system. https://excaliburjs.com/
  • I need a REALLY lightweight engine
    3 projects | /r/gamedev | 20 Dec 2021
  • Anyone successfully combined PixiJs and an ECS library before?
    3 projects | /r/gamedev | 24 Oct 2021
    Another option is Excalibur, a game engine being built in TypeScript. Looks great and their docs are easy to follow. I tried it out to make a simple game, and was able to produce something in a couple hours. I saw a few PRs get merged a while back that involved their own implementation of an ECS system. I think the work is still in progress though, so I don't know if they've documented it yet. Their team do this as a hobby I think, so progress is pretty slow since it occupies their free time. https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur/pulls

What are some alternatives?

When comparing phaser and Excalibur you can also consider the following projects:

kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

Godot - Godot Engine – Multi-platform 2D and 3D game engine

hatetris - Tetris which always gives you the worst piece

cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.

DuckEngine - A 2D Game Engine for the web.

defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.

angular-rpg-game-engine - A 2D game engine for creating room-based sneak/action games with puzzle elements

offscreen-canvas - Demo app using worker.Canvas

ecsy-devtools - ECSY Developer tools extension

nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier

ecsy - Entity Component System for javascript

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