phaser
Excalibur
| phaser | Excalibur | |
|---|---|---|
| 24 | 11 | |
| 39,771 | 2,291 | |
| 0.6% | 0.9% | |
| 9.9 | 9.5 | |
| 3 days ago | 1 day ago | |
| JavaScript | TypeScript | |
| MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
phaser
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Unity begone
Here is what I wanted to find - simple portal where I could play simpler games built with HTML and Javascript and nothing else. Sure, building them with engines like Phaser is one thing, but creating a complete game with Unity and then packing it together to play a game that I can't tinker with is no fun!
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Gamedev.js Jam 2026 winners announced!
Gold : GitHub, Poki, Defold, Phaser Studio
- Phaser: Create 2D games for the web – free, open source, and AI-ready
- Phaser 4
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Ask HN: What are you building that's not AI related?
I'm creating my first game!
- Janky screenshot of progress so far: https://i.imgur.com/4afs5lv.png
- 2D single player browser game
- infinite procedural generated world
- build your starship
- manage a crew
- explore, harvest, trade and plunder the universe
- Frontend: Phaser 3 + WebGL + TypeScript https://phaser.io
- Backend: Workerthread + EliCS + TypeScript https://elixr-games.github.io/elics
- I made a Discord for it and I post daily videos of progress: https://discord.gg/FZa6w2TP
- I might open source it but since I play to make this a commercial game, I'm not sure yet. But I'm glad to help anyone with similar projects if I can
My challenges with it are:
- Keeping FPS above 60
- Art. I'm very bad with art
- Having something playable within 20 days
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The Excommunicated Devs Making Games with AI
Pick an engine that's been around for a long time like Love2D or PhaserJS as they'll almost assuredly be in the training data of any substantial LLM.
https://github.com/phaserjs/phaser
https://en.wikipedia.org/wiki/Löve_(game_framework)
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Making a Small RPG
Nice!
A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.
[1] - https://story.tuzemec.com (not very mobile friendly)
[2] - https://phaser.io
[3] - https://www.mapeditor.org/
- Website Is Just an SVG
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How to Start Making Games in JavaScript with No Experience
https://phaser.io/tutorials/making-your-first-phaser-3-game/...
- Da Glória ao Caos: como CJS e ESM dividem o JavaScript até hoje
Excalibur
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Still working on the river tiles
This sounds like I'm ballooning the scope out to become something unachievable, so I need to be smart about it, and only implement the parts of the engine that I need at any particular moment. I'm planning on leaning on the architecture of the fantastic, yet little known engine, excalibur.js as a guide.
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🗡️Excalibur v0.30.0 Released!
15k average monthly page views of excaliburjs.com
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One-Byte Explainer: Excalibur.JS
Link to Excalibur.js
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Pathfinding Part 2 with A*
ExcaliburJS is a friendly, TypeScript 2D game engine that can produce games for the web. It is free and open source (FOSS), well documented, and has a growing, healthy community of gamedevs working with it and supporting each other. There is a great discord channel for it HERE, for questions and inquiries. Check it out!!!
- [AskJS] any recommended frameworks for making 2d games in browser?
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My first week of focused prototyping: A link round-up
Excalibur.js - A game engine for the web written in TypeScript. It’s my current choice for prototyping because the docs are clearly written and the TypeScript tells you the rest. https://excaliburjs.com/
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What are developers these days using for creating browser games?
I'm a web dev by profession working on large scale web apps. I absolutely hate Phaser. It feels like going a decade back in time. Excalibur is newer to the market though and I've played around with it and really enjoyed it. Written with TypeScript and they're working on implementing an ECS system. https://excaliburjs.com/
- I need a REALLY lightweight engine
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Anyone successfully combined PixiJs and an ECS library before?
Another option is Excalibur, a game engine being built in TypeScript. Looks great and their docs are easy to follow. I tried it out to make a simple game, and was able to produce something in a couple hours. I saw a few PRs get merged a while back that involved their own implementation of an ECS system. I think the work is still in progress though, so I don't know if they've documented it yet. Their team do this as a hobby I think, so progress is pretty slow since it occupies their free time. https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur/pulls
What are some alternatives?
kaboom.js - đź’Ą JavaScript game library **Abandoned** Succeeded by KAPLAY
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
angular-rpg-game-engine - A 2D game engine for creating room-based sneak/action games with puzzle elements
GDevelop - 🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
ecsy - Entity Component System for javascript