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ECSY was being built by devs at Mozilla who who building AR experiences for the web. They even built a super cool DevTools browser extension for visualizing all the nodes. Looks really great! Unfortunately I heard there were politics, and Mozilla wasn't sure if they wanted to utilize ECSY or rely more on the A Frame library. As I understand, some of the ECSY devs got laid off, and I haven't seen much action. They had been about to start down the oath of memory optimizations that would really set ECSY apart from other systems. https://github.com/ecsyjs/ecsy https://github.com/ecsyjs/ecsy-devtools
ECSY was being built by devs at Mozilla who who building AR experiences for the web. They even built a super cool DevTools browser extension for visualizing all the nodes. Looks really great! Unfortunately I heard there were politics, and Mozilla wasn't sure if they wanted to utilize ECSY or rely more on the A Frame library. As I understand, some of the ECSY devs got laid off, and I haven't seen much action. They had been about to start down the oath of memory optimizations that would really set ECSY apart from other systems. https://github.com/ecsyjs/ecsy https://github.com/ecsyjs/ecsy-devtools
Another option is Excalibur, a game engine being built in TypeScript. Looks great and their docs are easy to follow. I tried it out to make a simple game, and was able to produce something in a couple hours. I saw a few PRs get merged a while back that involved their own implementation of an ECS system. I think the work is still in progress though, so I don't know if they've documented it yet. Their team do this as a hobby I think, so progress is pretty slow since it occupies their free time. https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur/pulls