Excalibur
DuckEngine
Excalibur | DuckEngine | |
---|---|---|
5 | 30 | |
1,589 | 110 | |
2.0% | - | |
9.6 | 2.6 | |
3 days ago | 8 months ago | |
TypeScript | TypeScript | |
BSD 2-clause "Simplified" License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Excalibur
- [AskJS] any recommended frameworks for making 2d games in browser?
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My first week of focused prototyping: A link round-up
Excalibur.js - A game engine for the web written in TypeScript. It’s my current choice for prototyping because the docs are clearly written and the TypeScript tells you the rest. https://excaliburjs.com/
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What are developers these days using for creating browser games?
I'm a web dev by profession working on large scale web apps. I absolutely hate Phaser. It feels like going a decade back in time. Excalibur is newer to the market though and I've played around with it and really enjoyed it. Written with TypeScript and they're working on implementing an ECS system. https://excaliburjs.com/
- I need a REALLY lightweight engine
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Anyone successfully combined PixiJs and an ECS library before?
Another option is Excalibur, a game engine being built in TypeScript. Looks great and their docs are easy to follow. I tried it out to make a simple game, and was able to produce something in a couple hours. I saw a few PRs get merged a while back that involved their own implementation of an ECS system. I think the work is still in progress though, so I don't know if they've documented it yet. Their team do this as a hobby I think, so progress is pretty slow since it occupies their free time. https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur/pulls
DuckEngine
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DuckEngine - A 2D Game Engine for the web.
DuckEngine
Sounds cool, check out the new getting started page on the wiki for a quickstart!
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DuckEngine – A 2D Game Engine for the web
* And a lot more..
https://github.com/ksplatdev/DuckEngine
- DuckEngine - A 2D Game Library for the web
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DuckEngine – A 2D Game Library for the web
DuckEngine is a fast and simple 2D Game Library for the web.
It includes collision physics, sprites & spritesheets, many gameobject, a powerful particle system, scenes, cameras, and way more.
Just released 1.0.0 out of beta!
https://github.com/ksplatdev/DuckEngine
- DuckEngine - A 2D Game Library for the web. 1.0.0 out now!
- DuckEngine - A 2D Game Library for the web. Release 1.0.0 out now! Check out the changelog: https://github.com/ksplatdev/DuckEngine/blob/main/CHANGELOG.md#100
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
hatetris - Tetris which always gives you the worst piece
slack-bolt - TypeScript framework to build Slack apps in a flash with the latest platform features. Deno port of @slack/bolt
phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
geotic - Entity Component System library for javascript
angular-rpg-game-engine - A 2D game engine for creating room-based sneak/action games with puzzle elements
pacman-kaios - Pac-Man on KaiOS
ecsy-devtools - ECSY Developer tools extension
tuneup-prime - NO LONGER MAINTAINED - A library management toolkit for Denon Engine PRIME 🎧
ecsy - Entity Component System for javascript
Coher3nTS Project - Cross-platform project template using Electron and Angular with the Phaser game engine. Project utilizes flexbox directives for easy and responsive organization of components around the Phaser canvas.