Excalibur
ecsy-devtools
Excalibur | ecsy-devtools | |
---|---|---|
5 | 1 | |
1,589 | 45 | |
2.0% | - | |
9.6 | 0.0 | |
3 days ago | over 1 year ago | |
TypeScript | JavaScript | |
BSD 2-clause "Simplified" License | - |
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Excalibur
- [AskJS] any recommended frameworks for making 2d games in browser?
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My first week of focused prototyping: A link round-up
Excalibur.js - A game engine for the web written in TypeScript. It’s my current choice for prototyping because the docs are clearly written and the TypeScript tells you the rest. https://excaliburjs.com/
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What are developers these days using for creating browser games?
I'm a web dev by profession working on large scale web apps. I absolutely hate Phaser. It feels like going a decade back in time. Excalibur is newer to the market though and I've played around with it and really enjoyed it. Written with TypeScript and they're working on implementing an ECS system. https://excaliburjs.com/
- I need a REALLY lightweight engine
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Anyone successfully combined PixiJs and an ECS library before?
Another option is Excalibur, a game engine being built in TypeScript. Looks great and their docs are easy to follow. I tried it out to make a simple game, and was able to produce something in a couple hours. I saw a few PRs get merged a while back that involved their own implementation of an ECS system. I think the work is still in progress though, so I don't know if they've documented it yet. Their team do this as a hobby I think, so progress is pretty slow since it occupies their free time. https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur/pulls
ecsy-devtools
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Anyone successfully combined PixiJs and an ECS library before?
ECSY was being built by devs at Mozilla who who building AR experiences for the web. They even built a super cool DevTools browser extension for visualizing all the nodes. Looks really great! Unfortunately I heard there were politics, and Mozilla wasn't sure if they wanted to utilize ECSY or rely more on the A Frame library. As I understand, some of the ECSY devs got laid off, and I haven't seen much action. They had been about to start down the oath of memory optimizations that would really set ECSY apart from other systems. https://github.com/ecsyjs/ecsy https://github.com/ecsyjs/ecsy-devtools
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
ecsy - Entity Component System for javascript
hatetris - Tetris which always gives you the worst piece
phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
DuckEngine - A 2D Game Engine for the web.
angular-rpg-game-engine - A 2D game engine for creating room-based sneak/action games with puzzle elements
heaps - Heaps : Haxe Game Framework
Teaforge-Client - Social Deduction Games Online
LittleJS - LittleJS is a HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
raylib - A simple and easy-to-use library to enjoy videogames programming
caviar - ⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser