overkill_nvim
Libs for building neovim plugins using Rust (by turboladen)
raylib
A simple and easy-to-use library to enjoy videogames programming (by raysan5)
overkill_nvim | raylib | |
---|---|---|
2 | 399 | |
13 | 19,264 | |
- | - | |
0.0 | 9.8 | |
about 1 year ago | 4 days ago | |
Rust | C | |
MIT License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
overkill_nvim
Posts with mentions or reviews of overkill_nvim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
-
Can neovim config be baked in to make neovim blazingly fast?
Lol I started trying to see what that’d look like earlier this year: https://github.com/turboladen/init.rs. It works fine and loads pretty fast. Started by making https://github.com/turboladen/overkill_nvim, but stopped work after https://github.com/noib3/nvim-oxi showed up.
-
I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
Well, IDK how interesting it is, but a couple months ago I started writing overkill_nvim (and a couple other supporting libs) to allow you to write neovim plugins in Rust—not using msgpack, but making calls directly to neovim via FFI.
raylib
Posts with mentions or reviews of raylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
-
Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
-
What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
-
raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
-
Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
When comparing overkill_nvim and raylib you can also consider the following projects:
mvregex
SFML - Simple and Fast Multimedia Library
SDL - DEPRECATED: Official development moved to GitHub
SDL2 - SDL2 bindings to perl
Odin - Odin Programming Language
bevy - A refreshingly simple data-driven game engine built in Rust
js-cookie - A simple, lightweight JavaScript API for handling browser cookies
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
zellij - A terminal workspace with batteries included
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
SDL - Simple Directmedia Layer