osgameclones
The-Forge
osgameclones | The-Forge | |
---|---|---|
17 | 34 | |
1,623 | 4,446 | |
1.0% | 1.7% | |
9.5 | 6.9 | |
4 days ago | 28 days ago | |
JavaScript | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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osgameclones
- FLaNK Weekly 31 December 2023
- Open Source Clones of Games
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Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
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Freeware Remakes of Adventure Games
If you’re looking for even more
https://osgameclones.com/
- What is your favourite open source game(s)?
- list of open source clones and remakes of popular old school games
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Deadobe - a free culture list of free software to Adobe products
There are already a few projects like this (i like switching software), maybe it's better to consolidate the efforts? (or at least provide i link to them like osgameclones).
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List of unofficial console PC Ports with Tutorial
There's this list of open source reverse engineered games for pc and some console games https://osgameclones.com/
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Civilization 1 “Yet another clone” - offers Civ1 functionality on modern PCs
Might want to add it to open source game clones.
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
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Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
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How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
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Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
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Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
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Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
What are some alternatives?
OpenAWE - A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
vcmi - Open-source engine for Heroes of Might and Magic III
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Monotone-HWID-Spoofer - Custom Created Hardware ID Spoofer to Bypass Hardware or IP Bans
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
sm - early version
Veldrid - A low-level, portable graphics library for .NET.
promptbench - A unified evaluation framework for large language models
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
untrusted - A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.
ImGui.NET - An ImGui wrapper for .NET.