openvr
VR-on-Linux
openvr | VR-on-Linux | |
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59 | 29 | |
5,955 | - | |
0.4% | - | |
4.5 | - | |
5 days ago | - | |
C++ | ||
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
VR-on-Linux
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I want to switch to linux, but I have some questions
What headset do you have? VR works great when it works, but the protocols on Linux don't play well with all headsets. If you have a Vive, Vive Pro, or Index, it should work well with SteamVR. Otherwise, you'll have to dig around and test yourself using something like OpenHMD or more likely Monado, which both have limited device support. In my search, I came across this page, which might help you out.
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Linux genuinely gives me less issues than Windows
As a rare VR on Linux user, SteamVR for Linux is in a sad state and I wouldn't recommend it to anyone who's not extremely dedicated. The fact that it exists at all is a step up from other vendors but man is it a bad experience right now. Worse than it's been since the earliest days IMO
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PSVR on Linux via Monado: a setup guide
Yep. Here's a relatively out-of-date list: https://gitlab.com/vr-on-linux/VR-on-Linux/-/tree/master/Proton
- Good (current) Guides for installing skyrim mods on Linux
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Anyone Using The Tundra Trackers on Linux?
They are untested but should work, they use Valve's firmware. I reached out to the developers about it a while ago for this document.
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VR Gaming on Linux
Also, check out /r/virtualreality_linux and: https://gitlab.com/vr-on-linux/VR-on-Linux
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VRChat implements EAC to curb the use of game modifications, causing community backlash
I've removed it from the list.
- How is VR on Linux today?
- VR SDKs (Viveport SDK, OpenVR etc.) with Linux? how well do they work?
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With the release of the Steam deck, how good is gaming on Linux now?
Aside from the smaller list of native/supported games, here's what I've found has been tested to work.
What are some alternatives?
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
ALVR - Stream VR games from your PC to your headset via Wi-Fi
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
lhctrl - Power management of Valve v1 lighthouses over Bluetooth LE
OpenKneeboard - An open source Kneeboard
OpenHMD - Free and Open Source API and drivers for immersive technology.
TrueOpenVR-Core - Core, docs
ammo - Almost Manual Mod Organizer - Linux MO for Bethesda Games
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
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