openvr
LinusTrinus
openvr | LinusTrinus | |
---|---|---|
59 | 5 | |
5,955 | 123 | |
0.4% | - | |
4.5 | 1.0 | |
4 days ago | about 1 year ago | |
C++ | Python | |
BSD 3-clause "New" or "Revised" License | - |
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openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
LinusTrinus
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VR with linux in 2022
If you ever wish to look around with your phone, inside a game, consider using LinusTrinus with my experience*.
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How can i use my cardboard vr on linux?
There is https://github.com/MyrikLD/LinusTrinus. I don't know how well it works. Can you try and let us know?
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Is there a way to use your phone as VR headset?
Yes, it was handy. I found Virtual Cheap. I am going to check it out later. Now i am interested in LinusTrinus. Actually if these two are going to work i will be making a guide because it's pain in the ass to figure out it by your self.
- VR with phone
What are some alternatives?
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
steam-vr-wheel - Steering wheel and joystick emulation using steamVR
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
raylib-py - A Python binding for the great C library raylib.
OpenKneeboard - An open source Kneeboard
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
TrueOpenVR-Core - Core, docs
Simula - Linux VR Desktop
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
Oculess - Removes account requirements and telemetry from Oculus Quest devices