godot
ursina
godot | ursina | |
---|---|---|
3 | 5 | |
54,514 | 2,099 | |
- | - | |
10.0 | 9.5 | |
over 1 year ago | 1 day ago | |
C++ | Python | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot
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Does anybody have a copy of the Godot 1.x documentation?
It was hosted as a Github wiki here: https://github.com/okamstudio/godot/wiki
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Será que hicieron el primer juego hecho en Argentina con este motor del 2007?
Godot lista de clases
Godot GitHub Página
ursina
- Not only Unity...
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3D serious project
I have some experience with python 3D projects, but I'm not a pro either, and I haven't made a serious project before. From what I know, Urisna engine is really good. With Ursina if you want a first person character for instance, you just define it in one line of code. Ursina is ridiculously easy and quick, and is notorious for it. You can check here for a whole list of demos. That said though, Urisna does struggle with loading too many things and it slowly becomes a pain if you want a large project. I actually made a minecraft clone using ursina but I couldn't continue it because if added more to it, the fps dropped quite significantly.
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What is TRULY the scope of python?
Minecraft demo code: https://github.com/pokepetter/ursina/blob/master/samples/minecraft_clone.py
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Minecraft-like clone using Ursina Engine and Python 3.9
Hi. I have followed a tutorial online of a minecraft clone using the ursina python module. I have since then created my own open-source Github repo in which I have a bunch of new ideas for the game upon development this year.
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Im Having Trouble With Collision Detection
The first person controller has a collision system but it’s kinda funky, you could try learning from that. github first person controller
What are some alternatives?
wwise-godot-integration - Wwise Integration for the Godot Engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
Minecraft - Simple Minecraft-inspired program using Python and Pyglet
macroquad - Cross-platform game engine in Rust.
AutoKey - AutoKey, a desktop automation utility for Linux and X11.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ballistica - The BombSquad Game Engine
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
evennia - Python MUD/MUX/MUSH/MU* development system
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket: