nvim-oxi
love
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nvim-oxi | love | |
---|---|---|
13 | 258 | |
811 | 4,378 | |
- | 6.7% | |
9.3 | 9.7 | |
5 days ago | 3 days ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nvim-oxi
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[Rust] How to write my config file (init.lua) using nvim-oxi (init.rs)?
How about reading this doc? https://github.com/noib3/nvim-oxi/tree/main/examples
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nvim-github-codesearch - a plugin for searching Github's code search API from within neovim
thank you for the support! I'm pretty new to rust (and lua for that matter) so it took me a little while to get my head around how to use mlua in the context of a neovim plugin. Two resources that were really helpful for me were these two github projects: https://github.com/noib3/nvim-oxi and https://github.com/willothy/nvim-utils
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What's the deal with Fennel in Neovim?
nvim-oxi, which uses bindings to the C functions used by the lua API. Note that it's currently broken for nvim nightly, but I'm working on a fix.
- Announcing nvim-utils, a new library for building Neovim plugins in Rust!
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Introducing neovim config written in C
I intended to do a rust version but I think it's too easy with nvim-oxi, feel free to take the initiative and make a blazing fast nvim config!
- Experience with statically typed lang that compiles to lua for plugins/scripting?
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A neovim previewer plugin written in rust
For your problem, there is a new nvim plugin framework nvim-oxi which seems promising, you may have a try.
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Can neovim config be baked in to make neovim blazingly fast?
Lol I started trying to see what that’d look like earlier this year: https://github.com/turboladen/init.rs. It works fine and loads pretty fast. Started by making https://github.com/turboladen/overkill_nvim, but stopped work after https://github.com/noib3/nvim-oxi showed up.
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Are there any 3rd party libraries which enables us to write nvim plugins?
nvim-oxi lets you do it in Rust…
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A History of Lua
> now that https://github.com/noib3/nvim-oxi has come out, I am going to use it even less.
Woah, interesting ... provided there's success and uptake with this ... I'm imagining it could lead to a really slick and responsive editing experience that those of using (at least) slightly sluggish plugins might have been missing for a while now.
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
typescript.nvim - A Lua plugin, written in TypeScript, to write TypeScript (Lua optional).
raylib - A simple and easy-to-use library to enjoy videogames programming
lua-enumerable - A port of ruby's Enumerable module to Lua
Godot - Godot Engine – Multi-platform 2D and 3D game engine
tl - The compiler for Teal, a typed dialect of Lua
MonoGame - One framework for creating powerful cross-platform games.
luacheck - A tool for linting and static analysis of Lua code.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
nvim-previewer - A concisemark previewer plugin for neovim
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
hererocks - Python script for installing Lua/LuaJIT and LuaRocks into a local directory
bevy - A refreshingly simple data-driven game engine built in Rust