gdextension
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1. (by nathanfranke)
luascript
Lua language support for Godot Engine (by perbone)
gdextension | luascript | |
---|---|---|
3 | 5 | |
168 | 608 | |
- | - | |
6.4 | 6.4 | |
5 months ago | 3 months ago | |
C++ | C++ | |
The Unlicense | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
Posts with mentions or reviews of gdextension.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-10.
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How to register a native GDExtension class as Autoload?
The native code needs to run computations in _physics_process, therefore a regular singleton as shown here won't work.
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Is there any video tutorial for using GDExtension?
set your repo up like this: https://github.com/nathanfranke/gdextension
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Embedding VSCode directly into the Godot Editor
In 4.0 they replaced GDNative with GDExtension, but I couldn't get the sample project to compile after adding the windows.h headers. So for now it's a modified engine build, until I can fix the linker errors I'm getting...
luascript
Posts with mentions or reviews of luascript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-21.
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I'm trying to switch from Python to Lua so I can get into game development... where do I start?
PICO8 • Godot with luascript • LÖVE2D
- Dev snapshot: Godot 4.0 alpha 15
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Can I talk to external modules' API through a programming language I added through a module?
I want to use Lua as the script language for Godot through luascript, and I'm sure it works but with vanilla godot, but what if I eventually have to access some stores' API through an external module like GodotSteam or GodotGOG? Would this newly added programming language work with it?
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Are there any good 3D Lua game engines?
There is a Lua support module for Godot.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
What are some alternatives?
When comparing gdextension and luascript you can also consider the following projects:
godot-llm-experiment - Getting an LLM to work with Godot.
godot-git-plugin - Git implementation of the VCS interface in Godot