gdextension
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1. (by nathanfranke)
godot-llm-experiment
Getting an LLM to work with Godot. (by opyate)
gdextension | godot-llm-experiment | |
---|---|---|
3 | 2 | |
168 | 33 | |
- | - | |
6.4 | 7.7 | |
5 months ago | 7 months ago | |
C++ | C++ | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
Posts with mentions or reviews of gdextension.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-10.
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How to register a native GDExtension class as Autoload?
The native code needs to run computations in _physics_process, therefore a regular singleton as shown here won't work.
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Is there any video tutorial for using GDExtension?
set your repo up like this: https://github.com/nathanfranke/gdextension
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Embedding VSCode directly into the Godot Editor
In 4.0 they replaced GDNative with GDExtension, but I couldn't get the sample project to compile after adding the windows.h headers. So for now it's a modified engine build, until I can fix the linker errors I'm getting...
godot-llm-experiment
Posts with mentions or reviews of godot-llm-experiment.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-11.
-
Mistral 7B Paper on ArXiv
I put Mistral-7B-Instruct in a Godot poc game the other day, and the simulated conversations it generates is funny as heck:
https://github.com/opyate/godot-llm-experiment
- LLM generating random conversation from within a Godot game.
What are some alternatives?
When comparing gdextension and godot-llm-experiment you can also consider the following projects:
godot-vscode-plugin - Godot development tools for VSCode
godot-embed-external-editor - Embed an external script editor (e.g. VSCode) into the Godot editor.
epic-online-services-godot - Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
ollama - Get up and running with Llama 3, Mistral, Gemma, and other large language models.
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
luascript - Lua language support for Godot Engine
godot_debug_draw_3d - Draw 3D debug graphics and 2D overlays with this add-on.
EIRTeam.FFmpeg - Plugin for godot that adds an FFmpeg-based decoder.
gdextension vs godot-vscode-plugin
godot-llm-experiment vs godot-embed-external-editor
gdextension vs epic-online-services-godot
godot-llm-experiment vs ollama
gdextension vs godot-jolt
godot-llm-experiment vs epic-online-services-godot
gdextension vs luascript
godot-llm-experiment vs godot_debug_draw_3d
gdextension vs godot-embed-external-editor
godot-llm-experiment vs EIRTeam.FFmpeg
gdextension vs godot_debug_draw_3d