gdextension
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1. (by nathanfranke)
godot-vscode-plugin
Godot development tools for VSCode (by godotengine)
gdextension | godot-vscode-plugin | |
---|---|---|
3 | 22 | |
168 | 1,430 | |
- | 4.1% | |
6.4 | 8.1 | |
5 months ago | 14 days ago | |
C++ | TypeScript | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
Posts with mentions or reviews of gdextension.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-10.
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How to register a native GDExtension class as Autoload?
The native code needs to run computations in _physics_process, therefore a regular singleton as shown here won't work.
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Is there any video tutorial for using GDExtension?
set your repo up like this: https://github.com/nathanfranke/gdextension
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Embedding VSCode directly into the Godot Editor
In 4.0 they replaced GDNative with GDExtension, but I couldn't get the sample project to compile after adding the windows.h headers. So for now it's a modified engine build, until I can fix the linker errors I'm getting...
godot-vscode-plugin
Posts with mentions or reviews of godot-vscode-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
- What IDE has the best support for GdScript?
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gdscript-extended-lsp.nvim - A plugin for browsing the Godot API documentation
Hi, I've created a plugin that replicates the functionality of the godot-vscode plugin for viewing documentation with the LSP server. You can customize it to open documentation in different types of views (tabs, split, floating).
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Found this for next time you need to try GDscript on vscode https://github.com/godotengine/godot-vscode-plugin
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Full GDScript refactoring tools in third party editors. How to get this feature?
I downloaded VSCode and installed the official add-on. Initially I had an error connecting the language server, but I corrected the remote port number and it connected. Then I tried to refactor some function or variable, but I get the message "No refactorings available". Also, an attempt to switch to a custom method from another script (CTRL + LMB) either does not give anything, or if there is a variable with the same name in the same script, it issues it.
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How do you get VS Code with Godot-Tools to work with GDScript?
Found a fix for the syntax highlighting. It's a bug caused by conflicts with another extension (jjkim.gdscript). Disabling/uninstalling the other extension fixed the problem.
- VSCode as External Editor
- Issue vscode + godot 4
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How to solve debugger not opening from vs code. i double checked ip and ports and paths, idk what to do.
Debugging is not yet functional I think, https://github.com/godotengine/godot-vscode-plugin/pull/400
- [4.0] [VSCode] Failed to launch Godot instance
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VS Code and Godot-Tools: Can I change the position of the game's debugging window?
Yeah, seems like that's the case. There's additional_options added already, however it's not included in the latest stable release. But you can download the development build and install it in the VS Code instead (Extensions: Install from VSIX command). Then adding "additional_options": "--position 0,0", worked for me, just tested it.
What are some alternatives?
When comparing gdextension and godot-vscode-plugin you can also consider the following projects:
godot-llm-experiment - Getting an LLM to work with Godot.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
epic-online-services-godot - Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
yasnippet - A template system for Emacs
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
godot-syntax-themes - Syntax themes for the Godot Engine script editor