gdextension
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1. (by nathanfranke)
godot_debug_draw_3d
Draw 3D debug graphics and 2D overlays with this add-on. (by DmitriySalnikov)
gdextension | godot_debug_draw_3d | |
---|---|---|
3 | 2 | |
168 | 344 | |
- | - | |
6.4 | 8.9 | |
5 months ago | 28 days ago | |
C++ | C++ | |
The Unlicense | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
Posts with mentions or reviews of gdextension.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-10.
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How to register a native GDExtension class as Autoload?
The native code needs to run computations in _physics_process, therefore a regular singleton as shown here won't work.
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Is there any video tutorial for using GDExtension?
set your repo up like this: https://github.com/nathanfranke/gdextension
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Embedding VSCode directly into the Godot Editor
In 4.0 they replaced GDNative with GDExtension, but I couldn't get the sample project to compile after adding the windows.h headers. So for now it's a modified engine build, until I can fix the linker errors I'm getting...
godot_debug_draw_3d
Posts with mentions or reviews of godot_debug_draw_3d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
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On Mac, are GDExtensions downloaded from the internet supposed to just work?
For example, I wanted to try out this add-on which uses GDExtension: https://github.com/DmitriySalnikov/godot_debug_draw_3d
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What is the preferred way of rendering debug geometry?
I was using godot_debug_draw_3d before and quite happy with it. I think I liked it more than Zylann/godot_debug_draw (maybe because it had more stuff??)
What are some alternatives?
When comparing gdextension and godot_debug_draw_3d you can also consider the following projects:
godot-llm-experiment - Getting an LLM to work with Godot.