minecraft-assets
Allegro
minecraft-assets | Allegro | |
---|---|---|
28 | 24 | |
400 | 1,775 | |
- | 1.8% | |
0.0 | 8.3 | |
6 days ago | 24 days ago | |
C | ||
- | GNU General Public License v3.0 or later |
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minecraft-assets
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How to import Minecraft textures?
You can get these vanilla textures from websites, like this one where I got my mc assets from! https://mcasset.cloud/
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Help i can't find the fishing rod sound
Pull the sounds from https://mcasset.cloud; don't bother ripping them yourself
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Where are the stone breaking/placing files?
Sounds are managed using sound events. When a thing produces a sound, a sound event is triggered and the game plays a sound file. The sound event defines a list of .ogg files from which to pick (at random) a sound, as well as the subtitle of that sound and other settings. Sound events are specified in the sounds.json file, placed in the assets/minecraft folder. This file will not be by default in the client.jar file, but you can find it obfuscated along with all sounds and other assets in your .minecraft directory. It's hard to explain how to deobfuscate these and it's not necesary, so just go to mcasset.cloud and you'll find all assets for almost every release of the game.
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Removing nether travel
If you're on 1.16 or above you can do it with a data pack, the directory you would need is data\minecraft\dimension_type\the_nether.json and change "coordinate_scale" from 8 to 1. You can grab the needed files for the data pack from like mcassets or SlicedLime's example pack that contains the vanilla world gen.
- Extracting Minecraft Textures
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Where can I find the files responsible for translation? (And can I even?)
The localization file for US English can be directly ripped from the game's .jar file; as for the rest I'd recommend fetching them from https://mcasset.cloud.
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Some Textures Not Showing Up In Game
You can see the correct structure and filenames for any version here.
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Help with Tree Textures
You probably had the wrong name when you replaced your texture. Always make sure the name is set correctly. You can see the original files for any version here: https://mcasset.cloud
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How to change mob skins?
The texture for the zombie, husk and drowned are all in a folder named zombie inside that mob textures folder. If you want a full template for making resource packs, I suggest visiting mcasset.cloud, it has the assets folders for almost every versions.
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Help making Trapdoors look like Full Blocks
Minecraft assets for any version here.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
raylib - A simple and easy-to-use library to enjoy videogames programming
examples - Random example files
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
ClanLib - ClanLib is a cross platform C++ toolkit library.
obs-ndi - NewTek NDI integration for OBS Studio
ZLib - A massively spiffy yet delicately unobtrusive compression library.
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.