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Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
Issue was C++ compilers were, how can I put this, er, crap, back then and you quite often had to lace your beautiful C/C++ with asm for the performance parts. To give you an example, look at my C++ DX9 "engine" (more of a wrapper) from around 2002, check out the .inl files here - it wasn't pretty.
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