minecraft-assets
Extracted Minecraft Assets (by InventivetalentDev)
examples
Random example files (by slicedlime)
minecraft-assets | examples | |
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28 | 34 | |
400 | 179 | |
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0.0 | 4.1 | |
6 days ago | 15 days ago | |
mcfunction | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
minecraft-assets
Posts with mentions or reviews of minecraft-assets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-26.
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How to import Minecraft textures?
You can get these vanilla textures from websites, like this one where I got my mc assets from! https://mcasset.cloud/
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Help i can't find the fishing rod sound
Pull the sounds from https://mcasset.cloud; don't bother ripping them yourself
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Where are the stone breaking/placing files?
Sounds are managed using sound events. When a thing produces a sound, a sound event is triggered and the game plays a sound file. The sound event defines a list of .ogg files from which to pick (at random) a sound, as well as the subtitle of that sound and other settings. Sound events are specified in the sounds.json file, placed in the assets/minecraft folder. This file will not be by default in the client.jar file, but you can find it obfuscated along with all sounds and other assets in your .minecraft directory. It's hard to explain how to deobfuscate these and it's not necesary, so just go to mcasset.cloud and you'll find all assets for almost every release of the game.
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Removing nether travel
If you're on 1.16 or above you can do it with a data pack, the directory you would need is data\minecraft\dimension_type\the_nether.json and change "coordinate_scale" from 8 to 1. You can grab the needed files for the data pack from like mcassets or SlicedLime's example pack that contains the vanilla world gen.
- Extracting Minecraft Textures
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Where can I find the files responsible for translation? (And can I even?)
The localization file for US English can be directly ripped from the game's .jar file; as for the rest I'd recommend fetching them from https://mcasset.cloud.
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Some Textures Not Showing Up In Game
You can see the correct structure and filenames for any version here.
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Help with Tree Textures
You probably had the wrong name when you replaced your texture. Always make sure the name is set correctly. You can see the original files for any version here: https://mcasset.cloud
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How to change mob skins?
The texture for the zombie, husk and drowned are all in a folder named zombie inside that mob textures folder. If you want a full template for making resource packs, I suggest visiting mcasset.cloud, it has the assets folders for almost every versions.
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Help making Trapdoors look like Full Blocks
Minecraft assets for any version here.
examples
Posts with mentions or reviews of examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-26.
-
Removing nether travel
If you're on 1.16 or above you can do it with a data pack, the directory you would need is data\minecraft\dimension_type\the_nether.json and change "coordinate_scale" from 8 to 1. You can grab the needed files for the data pack from like mcassets or SlicedLime's example pack that contains the vanilla world gen.
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A mod to remove decreased ore chances from air exposure in 1.18?
i listed all the vanilla ores that use it. only diamond and ancient debris, and then the random buried coal, lapis and gold. the standard coal, lapis, and gold dont use them. If thats all you want to be affected, it should be pretty easy to remove those via datapack files. see examples in https://github.com/slicedlime/examples/blob/master/vanilla_worldgen.zip under worldgen\configured_feature\
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how do i make an resource pack/mod that disables an biome from generating
You can find examples how data packs looks in Slicedlime Github https://github.com/slicedlime/examples/commits/master
- How do you add a biome to the overworld in a datapack? Where to start?
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custom biome
You can access the vanilla worldgen files here if you dont already have them
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How do you raise the percentage a certain mob spawns?
This wiki page details the biome JSON format: https://minecraft.fandom.com/wiki/Custom_biome This the vanilla worldgen data for reference: https://github.com/slicedlime/examples/blob/master/vanilla_worldgen.zip
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World height
It'll help to have the vanilla worldgen files.
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how to disable a vanilla mob completely from the game?
Change the spawning weight for them to zero in any biomes that you don't want them to spawn in. The biome jsons are in data\minecraft\worldgen\biome. See the vanilla world gen files.
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How to import custom settings for a superflat world
No worries. Another important reference if you're changing worldgen is the vanilla settings.
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How to generate an empty world with biomes in Minecraft by worldgen.json?
customising the world generation is fairly complex, but there's documentation on the wiki and you can get the vanilla worldgen files to modify from here. the main thing you'll need to do is remove the carvers and features from the biomes.
What are some alternatives?
When comparing minecraft-assets and examples you can also consider the following projects:
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
Geyser - A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.